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Avengers Assemble! -- er, Essentials
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<blockquote data-quote="Destil" data-source="post: 5024047" data-attributes="member: 1980"><p><strong>I accedently posted this in general the 1st time.</strong></p><p></p><p>Power creep ahoy. The feats are what matters here, so I'll get the two big ones right out of the way:</p><p></p><p>Painful Oath - Add Wis Necrotic&Radiant damage on the first hit each round vs. your oath. Paragon.</p><p></p><p>I don't know about this one... everything I've seen (including playing side by side an elf avenger with an Executioner's Axe for a few months, currently 13th level) had me thinking that their actual damage number were fine for a striker until late-paragon to epic. This is a big boost right at 11th... Also, anything that adds tiny bits of typed damage is an eyesore to me in 4E. I guess it's still allowed to happen, but at one point I thought this was a vestige left dead and buried in 3E, good riddance. I hate the way it devolves to out '54 fire damage, 6 radiant, 8 necrotic and radiant' 'So 54 damage?' 'No, 68 total'</p><p></p><p>Hand of Divine Guidance - Crit your oath target on a 19-20. Epic.</p><p></p><p>This, on the other hand, was painfully and obliviously missing in Divine Power. And a nice 19-20 crit, no strings attached (no need to trigger your other oath conditions, no melee required), which is sweet. Even with things not going their way an avenger can get a bit of a boost here.</p><p></p><p></p><p>Some of the others:</p><p></p><p>Distant Vengeance - Man, this looked so much cooler before I read it carefully. I hate that avengers have great area/ranged power options (especially at daily) but they loose their oath bonus to use them. At first I thought this fixed it (another feat I was looking for in DP), then I noticed the ranged basic part. ARG. Radiant Vengeance can't even be used as a basic. A rogue is also a striker who dabbles in controller, but they don't loose sneak attack to use blinding barrage (if they have combat advantage). I really wish this would be fixed.</p><p></p><p>Unyielding Pursuit - Actually pretty clever idea and totally fitting for an avenger. I like the design of this feat a lot, even if it kind of sucks.</p><p></p><p>Avenging Resolution - A less annoying (but less effective) brutal variant for any weapon. Fits in with their consistency, and won't trigger annoying re rolls. Eyeballing it I can't see it breaking their DPR math, either, so not a badly designed feat. A bit of an eyesore to have both this and brutal in the same system, but that's just a problem with Dragon in general.</p><p></p><p>Halo of Isolation - Pretty interesting and fits in with what an avenger wants to do well, power level also sounds about right for paragon. I like it.</p><p></p><p>Halo of Tethering - I think this one has some rules issues: it should an action cost. I would guess free, and I'd guess that that's not overpowered for epic, though rewording it as a reaction (that lets you just shift the distance they shifted) may be safer.</p></blockquote><p></p>
[QUOTE="Destil, post: 5024047, member: 1980"] [b]I accedently posted this in general the 1st time.[/b] Power creep ahoy. The feats are what matters here, so I'll get the two big ones right out of the way: Painful Oath - Add Wis Necrotic&Radiant damage on the first hit each round vs. your oath. Paragon. I don't know about this one... everything I've seen (including playing side by side an elf avenger with an Executioner's Axe for a few months, currently 13th level) had me thinking that their actual damage number were fine for a striker until late-paragon to epic. This is a big boost right at 11th... Also, anything that adds tiny bits of typed damage is an eyesore to me in 4E. I guess it's still allowed to happen, but at one point I thought this was a vestige left dead and buried in 3E, good riddance. I hate the way it devolves to out '54 fire damage, 6 radiant, 8 necrotic and radiant' 'So 54 damage?' 'No, 68 total' Hand of Divine Guidance - Crit your oath target on a 19-20. Epic. This, on the other hand, was painfully and obliviously missing in Divine Power. And a nice 19-20 crit, no strings attached (no need to trigger your other oath conditions, no melee required), which is sweet. Even with things not going their way an avenger can get a bit of a boost here. Some of the others: Distant Vengeance - Man, this looked so much cooler before I read it carefully. I hate that avengers have great area/ranged power options (especially at daily) but they loose their oath bonus to use them. At first I thought this fixed it (another feat I was looking for in DP), then I noticed the ranged basic part. ARG. Radiant Vengeance can't even be used as a basic. A rogue is also a striker who dabbles in controller, but they don't loose sneak attack to use blinding barrage (if they have combat advantage). I really wish this would be fixed. Unyielding Pursuit - Actually pretty clever idea and totally fitting for an avenger. I like the design of this feat a lot, even if it kind of sucks. Avenging Resolution - A less annoying (but less effective) brutal variant for any weapon. Fits in with their consistency, and won't trigger annoying re rolls. Eyeballing it I can't see it breaking their DPR math, either, so not a badly designed feat. A bit of an eyesore to have both this and brutal in the same system, but that's just a problem with Dragon in general. Halo of Isolation - Pretty interesting and fits in with what an avenger wants to do well, power level also sounds about right for paragon. I like it. Halo of Tethering - I think this one has some rules issues: it should an action cost. I would guess free, and I'd guess that that's not overpowered for epic, though rewording it as a reaction (that lets you just shift the distance they shifted) may be safer. [/QUOTE]
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