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*Pathfinder & Starfinder
Avenging Paladin - Fair or not?
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<blockquote data-quote="TheGizzard" data-source="post: 4494329" data-attributes="member: 78068"><p>I've played a couple of sessions now as this 1st level STR-based Paladin:</p><p></p><p>16 STR +3</p><p>16 CON +3</p><p>11 DEX +0</p><p>10 INT +0</p><p>14 WIS +2</p><p>13 CHA +1</p><p></p><p>Dwarf, Speed 5</p><p>18 AC (Plate Armor) / 1d10+3 Long Spear / +5 att bonus / HP 31 / 13 surge</p><p>Feat: Fast Runner; +2 speed on charge or run</p><p>Daily: Holy Strike, Valiant Strike</p><p>Encounter: Piercing Smite</p><p>Daily: Paladin's Judgment</p><p></p><p>I've noticed a couple things that worry me and so I'm looking for feedback on the build. The campaign I am playing in has a couple very optimized characters, which end up being the benchmark for effectiveness. Anyway, what worries me:</p><p></p><p>1) Mediocre synergy between healing and tanking roles. Hard to heal optimally while in melee.</p><p>2) All attack powers are melee based; nothing interesting at range.</p><p>3) No control powers such as a Daze. </p><p>4) Very dieroll dependent; only the daily power has an effect on miss, and with an attack bonus of +5 misses are relatively frequent.</p><p>5) Basic attack and At-Will powers disappointingly similar v. single opponent; lacks flexibility.</p><p>6) No explicit pushes/pulls in these abilities.</p><p></p><p>So, how can I improve this character?</p></blockquote><p></p>
[QUOTE="TheGizzard, post: 4494329, member: 78068"] I've played a couple of sessions now as this 1st level STR-based Paladin: 16 STR +3 16 CON +3 11 DEX +0 10 INT +0 14 WIS +2 13 CHA +1 Dwarf, Speed 5 18 AC (Plate Armor) / 1d10+3 Long Spear / +5 att bonus / HP 31 / 13 surge Feat: Fast Runner; +2 speed on charge or run Daily: Holy Strike, Valiant Strike Encounter: Piercing Smite Daily: Paladin's Judgment I've noticed a couple things that worry me and so I'm looking for feedback on the build. The campaign I am playing in has a couple very optimized characters, which end up being the benchmark for effectiveness. Anyway, what worries me: 1) Mediocre synergy between healing and tanking roles. Hard to heal optimally while in melee. 2) All attack powers are melee based; nothing interesting at range. 3) No control powers such as a Daze. 4) Very dieroll dependent; only the daily power has an effect on miss, and with an attack bonus of +5 misses are relatively frequent. 5) Basic attack and At-Will powers disappointingly similar v. single opponent; lacks flexibility. 6) No explicit pushes/pulls in these abilities. So, how can I improve this character? [/QUOTE]
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Avenging Paladin - Fair or not?
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