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General Tabletop Discussion
*Dungeons & Dragons
Average AC for 10th lvl *RTTTOEE SPOILER AHEAD*
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<blockquote data-quote="Madfox" data-source="post: 202393" data-attributes="member: 1714"><p>****Spoilers might appear for RttToEE, though it is unlikely****</p><p>*</p><p>*</p><p>*</p><p>*</p><p>*</p><p></p><p>RttToEE? So you are dealing with vampires, evil high level clerics with insanely high DCs for their spells, high level wizards, spectres, dragons, and elementals and who knows what.</p><p></p><p>In my game the PCs have got an average AC of 22 at 7th lvl and I can assure you they wish for higher ACs a lot. I mean, when the average opponent has got a +10+ on their attack rolls a AC of 22 is not going to help (especially not combined with outflanking and charging). Remember, those cultists can boost themselves with magic just as well as the PCs. </p><p></p><p>Sure there are a lot of 1st lvl cannon fodder walking around, but they are quite an irritating distracting factor. They are not the dangerous opponents.</p></blockquote><p></p>
[QUOTE="Madfox, post: 202393, member: 1714"] ****Spoilers might appear for RttToEE, though it is unlikely**** * * * * * RttToEE? So you are dealing with vampires, evil high level clerics with insanely high DCs for their spells, high level wizards, spectres, dragons, and elementals and who knows what. In my game the PCs have got an average AC of 22 at 7th lvl and I can assure you they wish for higher ACs a lot. I mean, when the average opponent has got a +10+ on their attack rolls a AC of 22 is not going to help (especially not combined with outflanking and charging). Remember, those cultists can boost themselves with magic just as well as the PCs. Sure there are a lot of 1st lvl cannon fodder walking around, but they are quite an irritating distracting factor. They are not the dangerous opponents. [/QUOTE]
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Average AC for 10th lvl *RTTTOEE SPOILER AHEAD*
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