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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6754366" data-attributes="member: 6701872"><p>It sounds like you are confusing "I don't hide it" with "I force the players to know it." </p><p></p><p>As for the difficulty of "thinking in character", I've actually found that once I get a player to stop thinking about what their character does/doesn't know that they know and figuring out the various ways in which their character actually can make the decision that initially seems like "metagaming" (i.e. there is no difference between your character choosing not to spend more limited resources because the monster looks like it is on its last legs according to description of events leading to this point with the player having no idea how many HP are actually left, and your character choosing not to spend more limited resources because the monster looks like it is on its last legs according to both the description of events leading to this point and how many hit points it has left, since hit points are an abstraction of various things which are actually visible to the characters). </p><p></p><p>Yeah, I already covered that meta-gaming exists at tables that supposedly try to avoid it, since it is impossible to avoid having what the player knows affect what the character does, since trying to avoid doing so requires you to do so.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6754366, member: 6701872"] It sounds like you are confusing "I don't hide it" with "I force the players to know it." As for the difficulty of "thinking in character", I've actually found that once I get a player to stop thinking about what their character does/doesn't know that they know and figuring out the various ways in which their character actually can make the decision that initially seems like "metagaming" (i.e. there is no difference between your character choosing not to spend more limited resources because the monster looks like it is on its last legs according to description of events leading to this point with the player having no idea how many HP are actually left, and your character choosing not to spend more limited resources because the monster looks like it is on its last legs according to both the description of events leading to this point and how many hit points it has left, since hit points are an abstraction of various things which are actually visible to the characters). Yeah, I already covered that meta-gaming exists at tables that supposedly try to avoid it, since it is impossible to avoid having what the player knows affect what the character does, since trying to avoid doing so requires you to do so. [/QUOTE]
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