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Average damage or rolled damage?
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<blockquote data-quote="Imaculata" data-source="post: 6755165" data-attributes="member: 6801286"><p>I'd argue that it is a completely reasonable to attack any creature in D&D with fire. It doesn't really matter to me whether a player knows that the monster happens to be weak to it. Because I don't design my encounter around gotcha mechanics. In fact, I'll probably outright foreshadow what the creature's weakness or immunity is, before they fight it.</p><p></p><p>For example, my players recently fought a bunch of ghost pirates. I told them right at the start of combat, how they could see the weapons of the city guards simply passing through the bodies of the ghosts, without harming them. I also told them that the ghosts were wielding weapons that were engulfed in ghostly blue flames, which although they passed through their enemies, left burn wounds. The players immediately deducted that the ghosts were wielding a type of ghost-touch weapons, and that they would need to acquire one for them selves in order to stand any chance. </p><p></p><p>So right away any unfair gotcha moments are removed from the equation. The players know all they need to know about the fight and their opponents, and can immediately start forming a strategy. And yet it did not diminish the challenge of what they were up against, nor did it diminish the excitement.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6755165, member: 6801286"] I'd argue that it is a completely reasonable to attack any creature in D&D with fire. It doesn't really matter to me whether a player knows that the monster happens to be weak to it. Because I don't design my encounter around gotcha mechanics. In fact, I'll probably outright foreshadow what the creature's weakness or immunity is, before they fight it. For example, my players recently fought a bunch of ghost pirates. I told them right at the start of combat, how they could see the weapons of the city guards simply passing through the bodies of the ghosts, without harming them. I also told them that the ghosts were wielding weapons that were engulfed in ghostly blue flames, which although they passed through their enemies, left burn wounds. The players immediately deducted that the ghosts were wielding a type of ghost-touch weapons, and that they would need to acquire one for them selves in order to stand any chance. So right away any unfair gotcha moments are removed from the equation. The players know all they need to know about the fight and their opponents, and can immediately start forming a strategy. And yet it did not diminish the challenge of what they were up against, nor did it diminish the excitement. [/QUOTE]
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