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*Dungeons & Dragons
Average damage or rolled damage?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6755230" data-attributes="member: 6701872"><p>That is covered by comments regarding knowing things that are impossible to know.</p><p></p><p>What you are describing is a poorly framed situation in which what is and isn't know aren't established clearly - you think it is clear that the players have no idea that their characters are in a dangerous area, and the players think it is clear that there are obviously some sense of unknown dangers, but neither side is actually taking the time to help the other be on the same page, by way of you better framing the scenario so that they know what they do hear/see rather than framing only that there is something to see/hear but they can't quite be sure what it is, or by way of them better explaining their actions through role-playing as simple as PC One: "It's quiet." PC Two: "Too quiet." accompanying the sudden danger-prep.</p><p></p><p>It's no more difficult that to look at my campaigns and see that the scenario you describe doesn't happen even though I don't hide die rolls from my players nor roll checks for their characters to see that what you are describing isn't an inherent result of the player having information the character not only doesn't, but can't have like a die result.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6755230, member: 6701872"] That is covered by comments regarding knowing things that are impossible to know. What you are describing is a poorly framed situation in which what is and isn't know aren't established clearly - you think it is clear that the players have no idea that their characters are in a dangerous area, and the players think it is clear that there are obviously some sense of unknown dangers, but neither side is actually taking the time to help the other be on the same page, by way of you better framing the scenario so that they know what they do hear/see rather than framing only that there is something to see/hear but they can't quite be sure what it is, or by way of them better explaining their actions through role-playing as simple as PC One: "It's quiet." PC Two: "Too quiet." accompanying the sudden danger-prep. It's no more difficult that to look at my campaigns and see that the scenario you describe doesn't happen even though I don't hide die rolls from my players nor roll checks for their characters to see that what you are describing isn't an inherent result of the player having information the character not only doesn't, but can't have like a die result. [/QUOTE]
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Community
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Average damage or rolled damage?
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