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General Tabletop Discussion
*Dungeons & Dragons
Average damage or rolled damage?
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<blockquote data-quote="Lanefan" data-source="post: 6755480" data-attributes="member: 29398"><p>Standard operating procedure.</p><p></p><p>Sometimes the perception check is to in fact notice that there's nothing to notice!*</p><p></p><p>* - in situations where in different circumstances there might be. Exploring an empty dungeon, for example: I-as-DM know there's nothing there but the characters don't, and so every now and then I'll have them roll to see if they notice anything with <strong>any</strong> result giving the answer "seems to be all clear".</p><p></p><p>At the start of my current campaign I got a surprising amount of mileage out of simply renaming 5 or 6 common monsters - Goblins became Knill, Kobolds became Quitchi, Ogres became Turvitians, Orcs became Grash, etc. It really made the players stop and think about what they were facing, and even when I described the monsters they weren't always quite sure whether the name was the only change, and thus trod cautiously.</p><p></p><p>Lan-"renaming the monsters also gave the game its own lexicon, an unforeseen but pleasant side effect"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6755480, member: 29398"] Standard operating procedure. Sometimes the perception check is to in fact notice that there's nothing to notice!* * - in situations where in different circumstances there might be. Exploring an empty dungeon, for example: I-as-DM know there's nothing there but the characters don't, and so every now and then I'll have them roll to see if they notice anything with [B]any[/B] result giving the answer "seems to be all clear". At the start of my current campaign I got a surprising amount of mileage out of simply renaming 5 or 6 common monsters - Goblins became Knill, Kobolds became Quitchi, Ogres became Turvitians, Orcs became Grash, etc. It really made the players stop and think about what they were facing, and even when I described the monsters they weren't always quite sure whether the name was the only change, and thus trod cautiously. Lan-"renaming the monsters also gave the game its own lexicon, an unforeseen but pleasant side effect"-efan [/QUOTE]
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Average damage or rolled damage?
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