Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Average damage or rolled damage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 6755819" data-attributes="member: 29398"><p>Not an inherent part of your particular game, you mean. Not sure about this. 3e certainly had its share (I think I fell victim to most of them when I was playing 3e) and 5e certainly has them in its official adventures. 4e may have had less of them, but then 4e was an odd duck in many ways...</p><p>From a purely gamist point of view this may be true. But from a more realistic point of view you're an adventurer going into a very dangerous place with a bunch of other adventurers. Chances are high that not all of you are coming out. You hope you've done your homework about the place but rumours and old histories can only take you so far and may or may not even be accurate; and once you're on site there's no saying you'll see every danger before you find it the hard way. You might very well meet creatures you've never heard of that can dismantle you in ways you never imagined. You might get hit with a fireball and die without ever seeing who or what cast it (and it might come from your own party, if your wizard messes up his aim). You might step on the wrong stone and trigger a trap that doesn't leave enough of you to fill a thimble.</p><p></p><p>Or you might survive all that, do some heroic deeds, clean the place up and get stinkin' rich in the process; never mind also get better at what you do.</p><p>1e: lose a Con point, no cost (!) if revival is done by a party member but cost is in the thousands of g.p. if an NPC is hired. Small chance of revival failure.</p><p>2e: lose a Con point, cost is at least several thousand g.p. no matter who casts the spell. Small chance of revival failure.</p><p>3e: lose a level (or gain a negative level in 3e-speak), monetary cost isn't as harsh as 2e. Revival always succeeds.</p><p>4e: temporarily lose some abilities, monetary cost is low (but then, 4e's treasure amounts are lower also). Revival always succeeds.</p><p>5e: temporary penalty to rolls, monetary cost is very low (500-1000 g.p.). Revival always succeeds.</p><p></p><p>So yes, death has become cheaper over the years. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm surprised, if you're running 5e, you're that concerned about killing characters; given that revival is easier and cheaper than ever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"so roll your damage and let the dice fall where - or on who - they may"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6755819, member: 29398"] Not an inherent part of your particular game, you mean. Not sure about this. 3e certainly had its share (I think I fell victim to most of them when I was playing 3e) and 5e certainly has them in its official adventures. 4e may have had less of them, but then 4e was an odd duck in many ways... From a purely gamist point of view this may be true. But from a more realistic point of view you're an adventurer going into a very dangerous place with a bunch of other adventurers. Chances are high that not all of you are coming out. You hope you've done your homework about the place but rumours and old histories can only take you so far and may or may not even be accurate; and once you're on site there's no saying you'll see every danger before you find it the hard way. You might very well meet creatures you've never heard of that can dismantle you in ways you never imagined. You might get hit with a fireball and die without ever seeing who or what cast it (and it might come from your own party, if your wizard messes up his aim). You might step on the wrong stone and trigger a trap that doesn't leave enough of you to fill a thimble. Or you might survive all that, do some heroic deeds, clean the place up and get stinkin' rich in the process; never mind also get better at what you do. 1e: lose a Con point, no cost (!) if revival is done by a party member but cost is in the thousands of g.p. if an NPC is hired. Small chance of revival failure. 2e: lose a Con point, cost is at least several thousand g.p. no matter who casts the spell. Small chance of revival failure. 3e: lose a level (or gain a negative level in 3e-speak), monetary cost isn't as harsh as 2e. Revival always succeeds. 4e: temporarily lose some abilities, monetary cost is low (but then, 4e's treasure amounts are lower also). Revival always succeeds. 5e: temporary penalty to rolls, monetary cost is very low (500-1000 g.p.). Revival always succeeds. So yes, death has become cheaper over the years. :) I'm surprised, if you're running 5e, you're that concerned about killing characters; given that revival is easier and cheaper than ever. :) Lan-"so roll your damage and let the dice fall where - or on who - they may"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Average damage or rolled damage?
Top