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Average damage or rolled damage?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6756023" data-attributes="member: 6701872"><p>It's fine that you take issue with it, but seriously - if you'd never heard of metagaming prior to that event, do you think you would still believe that what you had done in that situation was actually wrong? Do you think that you wouldn't feel like the ST was trying to police your thoughts by saying it's okay to do what you did if you were thinking "that's just unbelievable, so I'm not going to have my character believe it," instead of "I know that's wrong, so I'm not going to have my character believe it"?</p><p></p><p>Because the only way that something can actually be confirmed as metagaming is by the player saying that it is, and metagaming is a concept that doesn't naturally occur (by which I mean players never learn of what it is by just playing the game - someone that has read about it in the book and passed that knowledge on to them, even over multiple pass-alongs from player to player in between, has to explain that certain reasons for taking actions are wrong even when the action is allowed with different reasons) the only conclusion that I can reach is this: Metagaming does not exist, not until it is invented by the people that are trying to avoid it.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6756023, member: 6701872"] It's fine that you take issue with it, but seriously - if you'd never heard of metagaming prior to that event, do you think you would still believe that what you had done in that situation was actually wrong? Do you think that you wouldn't feel like the ST was trying to police your thoughts by saying it's okay to do what you did if you were thinking "that's just unbelievable, so I'm not going to have my character believe it," instead of "I know that's wrong, so I'm not going to have my character believe it"? Because the only way that something can actually be confirmed as metagaming is by the player saying that it is, and metagaming is a concept that doesn't naturally occur (by which I mean players never learn of what it is by just playing the game - someone that has read about it in the book and passed that knowledge on to them, even over multiple pass-alongs from player to player in between, has to explain that certain reasons for taking actions are wrong even when the action is allowed with different reasons) the only conclusion that I can reach is this: Metagaming does not exist, not until it is invented by the people that are trying to avoid it. [/QUOTE]
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