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Average damage or rolled damage?
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<blockquote data-quote="Jaelommiss" data-source="post: 6756537" data-attributes="member: 6775925"><p>False. </p><p></p><p>Since it takes only a single example to disprove a blanket statement, I will put forward my own experience when I started playing D&D.</p><p></p><p>For the first three months, I played D&D loosely following 4e rules with my brother. It was just the two of us, both without any previous experience. Between sessions we would discuss what needed to be improved and how to prepare what was coming next in the module. From time to time, we would control the characters based on that knowledge of what was coming up. Without fail, the amount of fun we had would nose dive when using this information. We ended up deciding that using out of character knowledge was bad and to be avoided because the game stopped being fun when we did it.</p><p></p><p>Neither of us knew what metagaming was, or had even heard of it. Both of us recognized immediately that utilizing player knowledge that the character would not have (something I would later learn is called metagaming) directly caused us to have less fun. </p><p></p><p>Your statement that "metagaming is only possible if people observing are actually already convinced that metagaming exists" is laughably incorrect. If completely new players can recognize the problems caused by metagaming despite not having a name to put to such behaviour, it can not, within any realm of logic, be concluded that metagaming and the issues it causes only exist to those who believe in it. Metagaming cannot be a matter of faith.</p></blockquote><p></p>
[QUOTE="Jaelommiss, post: 6756537, member: 6775925"] False. Since it takes only a single example to disprove a blanket statement, I will put forward my own experience when I started playing D&D. For the first three months, I played D&D loosely following 4e rules with my brother. It was just the two of us, both without any previous experience. Between sessions we would discuss what needed to be improved and how to prepare what was coming next in the module. From time to time, we would control the characters based on that knowledge of what was coming up. Without fail, the amount of fun we had would nose dive when using this information. We ended up deciding that using out of character knowledge was bad and to be avoided because the game stopped being fun when we did it. Neither of us knew what metagaming was, or had even heard of it. Both of us recognized immediately that utilizing player knowledge that the character would not have (something I would later learn is called metagaming) directly caused us to have less fun. Your statement that "metagaming is only possible if people observing are actually already convinced that metagaming exists" is laughably incorrect. If completely new players can recognize the problems caused by metagaming despite not having a name to put to such behaviour, it can not, within any realm of logic, be concluded that metagaming and the issues it causes only exist to those who believe in it. Metagaming cannot be a matter of faith. [/QUOTE]
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Average damage or rolled damage?
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