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Average damage or rolled damage?
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<blockquote data-quote="delericho" data-source="post: 6756646" data-attributes="member: 22424"><p>In principle, the players should play in good faith - their characters don't know, so they should act accordingly.</p><p></p><p>In practice, if the DM's carefully-crafted encounter relies on "trolls + fire" to work then he's probably got bigger problems then a bit of metagaming. It would be like crying "spoilers" if someone announced that Darth Vader is Luke's father - there comes a point when that's just silly.</p><p></p><p>On the other hand, if you're the one experienced player at a table full of newbies, then when the 'troll' encounter comes up then you should let the newbies learn the secret for themselves. If you're the one player who has previously read the adventure, shut up and let the rest of the group learn the secrets. (And <em>don't</em> be the guy who goes out and buys and reads the adventure so you know what's coming, don't be the guy who reads the DM's notes while he's in the bathroom, don't be the guy who googles the monsters as soon as they come up.) Because in that case, you're using your privileged knowledge to deny others the chance to find out for themselves.</p><p></p><p>And it's really not about "thoughtcrime", or anything like that. Frankly, the other guys at the table shouldn't have to police it at all - a player really shouldn't need other people to tell them not to be a jerk.</p></blockquote><p></p>
[QUOTE="delericho, post: 6756646, member: 22424"] In principle, the players should play in good faith - their characters don't know, so they should act accordingly. In practice, if the DM's carefully-crafted encounter relies on "trolls + fire" to work then he's probably got bigger problems then a bit of metagaming. It would be like crying "spoilers" if someone announced that Darth Vader is Luke's father - there comes a point when that's just silly. On the other hand, if you're the one experienced player at a table full of newbies, then when the 'troll' encounter comes up then you should let the newbies learn the secret for themselves. If you're the one player who has previously read the adventure, shut up and let the rest of the group learn the secrets. (And [i]don't[/i] be the guy who goes out and buys and reads the adventure so you know what's coming, don't be the guy who reads the DM's notes while he's in the bathroom, don't be the guy who googles the monsters as soon as they come up.) Because in that case, you're using your privileged knowledge to deny others the chance to find out for themselves. And it's really not about "thoughtcrime", or anything like that. Frankly, the other guys at the table shouldn't have to police it at all - a player really shouldn't need other people to tell them not to be a jerk. [/QUOTE]
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Average damage or rolled damage?
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