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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6756775" data-attributes="member: 6701872"><p>You should stop trying to twist my statements around like that. I've not "finally owned up" to anything, because I have been open and up-front about my usage of the word meta-gaming from the get go, because it is necessary for me to point out the difference between what other people call meta-gaming that I call cheating or playing in bad faith.</p><p></p><p>And those few pages back when I said what you have paraphrased as "it's the same" what I actually said was that your definition of metagaming (using knowledge the character doesn't have to determine the character's actions) is the definition of metagaming that I am using when I make the claim that in order to supposedly avoid metagaming you are actually forcing metagaming to happen, just with a different result (specifically that you are using a player's knowledge that a character doesn't have to say what that character cannot do - evident in that you consider not the action itself, but the reason the player picked that action, when determining what is or isn't cheating).</p><p></p><p>There's no helping that since if I weren't using a more precise definition like I do people would have even less of a chance to understand what I mean when I say there is no such thing as metagaming; there is just playing your character doing what a character could do in whatever situations come along, and cheating by doing things that can't possibly make sense to do in a situation.</p><p></p><p>Yeah, I get it... no deepening player investment in the campaign by enriching their character's background with added relevant detail while the campaign is in progress, you either write the entire life story of your character from birth to campaign start before the campaign or you don't get to have your character have lived a full and interesting life before becoming an adventurer.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6756775, member: 6701872"] You should stop trying to twist my statements around like that. I've not "finally owned up" to anything, because I have been open and up-front about my usage of the word meta-gaming from the get go, because it is necessary for me to point out the difference between what other people call meta-gaming that I call cheating or playing in bad faith. And those few pages back when I said what you have paraphrased as "it's the same" what I actually said was that your definition of metagaming (using knowledge the character doesn't have to determine the character's actions) is the definition of metagaming that I am using when I make the claim that in order to supposedly avoid metagaming you are actually forcing metagaming to happen, just with a different result (specifically that you are using a player's knowledge that a character doesn't have to say what that character cannot do - evident in that you consider not the action itself, but the reason the player picked that action, when determining what is or isn't cheating). There's no helping that since if I weren't using a more precise definition like I do people would have even less of a chance to understand what I mean when I say there is no such thing as metagaming; there is just playing your character doing what a character could do in whatever situations come along, and cheating by doing things that can't possibly make sense to do in a situation. Yeah, I get it... no deepening player investment in the campaign by enriching their character's background with added relevant detail while the campaign is in progress, you either write the entire life story of your character from birth to campaign start before the campaign or you don't get to have your character have lived a full and interesting life before becoming an adventurer. [/QUOTE]
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