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Average damage or rolled damage?
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<blockquote data-quote="Warbringer" data-source="post: 6757550" data-attributes="member: 14391"><p>I was responding to ...</p><p></p><p>"A player doesn't get to suddenly decide that their grandpappy is a survivor of the underdark and at some point explained all that goes on down there to the PC..."</p><p></p><p>I presented examples (roll and inspiration) as in game mechanical reasons that refute the above. I also have no problem that a player could make that statement above (which in a game like 13th Age would be deciding a characters background - read skills). Players get to do that type of thing all the time in my world, including creating friendly NPCs, creating terrain on the battlefield, a lingering wound on a monster ... Anything the adds flavor to the story... (And yes it's an in story reason for meta game at times)</p><p></p><p>However, I have a problem with players that continually revert to meta game without creating in game coherency because I feel they're missing out on the fun of failing in a completely safe environment. There is nothing to win in D&D... Apart from the experience</p></blockquote><p></p>
[QUOTE="Warbringer, post: 6757550, member: 14391"] I was responding to ... "A player doesn't get to suddenly decide that their grandpappy is a survivor of the underdark and at some point explained all that goes on down there to the PC..." I presented examples (roll and inspiration) as in game mechanical reasons that refute the above. I also have no problem that a player could make that statement above (which in a game like 13th Age would be deciding a characters background - read skills). Players get to do that type of thing all the time in my world, including creating friendly NPCs, creating terrain on the battlefield, a lingering wound on a monster ... Anything the adds flavor to the story... (And yes it's an in story reason for meta game at times) However, I have a problem with players that continually revert to meta game without creating in game coherency because I feel they're missing out on the fun of failing in a completely safe environment. There is nothing to win in D&D... Apart from the experience [/QUOTE]
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Community
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Average damage or rolled damage?
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