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General Tabletop Discussion
*Dungeons & Dragons
Average damage or rolled damage?
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<blockquote data-quote="Lanefan" data-source="post: 6762285" data-attributes="member: 29398"><p>Absolutely.</p><p>Now here it's a bit more nuanced. If one of the NPCs is in fact a party member, hench, or anyone else the party might have to patch up afterwards, the damage gets rolled. If the party is watching two individual NPCs fight and intend to take out (or recruit) the winner such that I need to know not just who wins but what shape the winner is in afterwards, damage gets rolled*. But in most other cases...</p><p>...such as this... I go the other way around, and every so often roll what amounts to a d20 attack roll for each side (which kinda builds in the general damage amount) to vaguely determine how well each is doing relative to average. A good example of this from recent play: a party was getting creamed by a demon until a wild magic surge summoned a dragon; dragon and demon turned on each other while (what was left of) the party crept away into the night, after which I just made some general d20 rolls to see who won between the demon and dragon (as it turned out, the dragon won but was too badly hurt to survive; so both died) as that would tell me what the party might find if they returned to the site later.</p><p></p><p>But, if I end up in a wargame situation where the PCs become part of an army fighting another army I've got rules for that; and if not I can always fall back on Battlesystem or similar.</p><p></p><p>* - if all the party is doing is watch (as opposed to trying to interact with the combat in any other way) I'll sometimes get a couple of players to volunteer to roll attacks and damage for the combatants; they just won't know what they have for hit points beyond what the party could see i.e. good shape, nicked, winded, hurting, bleeding, dying, etc.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6762285, member: 29398"] Absolutely. Now here it's a bit more nuanced. If one of the NPCs is in fact a party member, hench, or anyone else the party might have to patch up afterwards, the damage gets rolled. If the party is watching two individual NPCs fight and intend to take out (or recruit) the winner such that I need to know not just who wins but what shape the winner is in afterwards, damage gets rolled*. But in most other cases... ...such as this... I go the other way around, and every so often roll what amounts to a d20 attack roll for each side (which kinda builds in the general damage amount) to vaguely determine how well each is doing relative to average. A good example of this from recent play: a party was getting creamed by a demon until a wild magic surge summoned a dragon; dragon and demon turned on each other while (what was left of) the party crept away into the night, after which I just made some general d20 rolls to see who won between the demon and dragon (as it turned out, the dragon won but was too badly hurt to survive; so both died) as that would tell me what the party might find if they returned to the site later. But, if I end up in a wargame situation where the PCs become part of an army fighting another army I've got rules for that; and if not I can always fall back on Battlesystem or similar. * - if all the party is doing is watch (as opposed to trying to interact with the combat in any other way) I'll sometimes get a couple of players to volunteer to roll attacks and damage for the combatants; they just won't know what they have for hit points beyond what the party could see i.e. good shape, nicked, winded, hurting, bleeding, dying, etc. Lanefan [/QUOTE]
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