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Average income of a social class?
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<blockquote data-quote="S'mon" data-source="post: 5695949" data-attributes="member: 463"><p>I'm finding your tone a bit offensive here. You do understand that I'm arguing for increasing *labour* costs in gold-rush areas, *not* item costs?</p><p></p><p>I'll try to put this simply:</p><p></p><p><strong>In a gold-rush area</strong>, use (1e-3e) PHB prices, and multiply the sp-standard hireling costs by x5 or x10. Elite NPC hireling costs are already on gp standard.</p><p></p><p><strong>In a normal area</strong>, reduce (1e-3e) PHB prices where they appear inflated (perhaps to 1/5 - which coincidentally is 4e's standard 'sale by PCs' value). Use (1e-3e) sp-standard hireling costs as-is. In some case Elite NPC hireling costs should be reduced, perhaps to 1/5.</p><p></p><p>One advantage for me of this approach is that it keeps a gold piece as still being of some value. If you convert everything to a gp/day standard then you exaggerate the already very low value of gold in the game.</p><p></p><p>Edit: I'll also reduce the value of mundane gems & jewelry in the 1e DMG to around 1/10 listed price; this restores them to reasonable value in comparison to silver, gold, and magic items.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5695949, member: 463"] I'm finding your tone a bit offensive here. You do understand that I'm arguing for increasing *labour* costs in gold-rush areas, *not* item costs? I'll try to put this simply: [B]In a gold-rush area[/B], use (1e-3e) PHB prices, and multiply the sp-standard hireling costs by x5 or x10. Elite NPC hireling costs are already on gp standard. [B]In a normal area[/B], reduce (1e-3e) PHB prices where they appear inflated (perhaps to 1/5 - which coincidentally is 4e's standard 'sale by PCs' value). Use (1e-3e) sp-standard hireling costs as-is. In some case Elite NPC hireling costs should be reduced, perhaps to 1/5. One advantage for me of this approach is that it keeps a gold piece as still being of some value. If you convert everything to a gp/day standard then you exaggerate the already very low value of gold in the game. Edit: I'll also reduce the value of mundane gems & jewelry in the 1e DMG to around 1/10 listed price; this restores them to reasonable value in comparison to silver, gold, and magic items. [/QUOTE]
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