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General Tabletop Discussion
*TTRPGs General
Average Length of Combats [Poll]
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<blockquote data-quote="WizarDru" data-source="post: 569203" data-attributes="member: 151"><p><strong>[PLAIN]Re: Re: Average Length of Combats [Poll][/PLAIN]</strong></p><p></p><p></p><p></p><p>Well, understand that the seven hour combat was the extreme exception, being the party's titanic battle with Nightscale from Forge of Fury. In this case, both Nightscale (who was upgraded) and the party of six were both prepared and prebuffed, and pulled all of the toys out of the closet. It was a knock-down, drag-out battle that is still the high-water mark for the campaign.</p><p></p><p>On average, a combat runs (in real time) anywhere's from a half-hour to three hours, depending on the complexity and the rules references. To compare, the battle against Ebonclaw, Nightscale's older brother, took significantly fewer rounds and real-world time to execute. This was due to higher levels and more experienced players and DM.</p><p></p><p>I will also agree that the middle-levels feature the longer combats, and that a low-magic game will have a dramatic effect on combat length. When the party wizard throws down an empowered, maximized fireball with an unusually high DC because of an evocation focus...it makes a big difference. The same goes for the paladin with heavy duty buffs, for that matter.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 569203, member: 151"] [b][PLAIN]Re: Re: Average Length of Combats [Poll][/PLAIN][/b] Well, understand that the seven hour combat was the extreme exception, being the party's titanic battle with Nightscale from Forge of Fury. In this case, both Nightscale (who was upgraded) and the party of six were both prepared and prebuffed, and pulled all of the toys out of the closet. It was a knock-down, drag-out battle that is still the high-water mark for the campaign. On average, a combat runs (in real time) anywhere's from a half-hour to three hours, depending on the complexity and the rules references. To compare, the battle against Ebonclaw, Nightscale's older brother, took significantly fewer rounds and real-world time to execute. This was due to higher levels and more experienced players and DM. I will also agree that the middle-levels feature the longer combats, and that a low-magic game will have a dramatic effect on combat length. When the party wizard throws down an empowered, maximized fireball with an unusually high DC because of an evocation focus...it makes a big difference. The same goes for the paladin with heavy duty buffs, for that matter. [/QUOTE]
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