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<blockquote data-quote="Celtavian" data-source="post: 574921" data-attributes="member: 5834"><p><strong>Re</strong></p><p></p><p>Nemmerle,</p><p></p><p>1. Does your group have a combat leader? </p><p></p><p>I usually play the combat leader of my group. I tend to militarize things very quickly. I rarely play a character who would not have a military point of view. For example, if there are any Paladins in your group, they should be pushing your group to fight using military tactics.</p><p></p><p>Just as in real life, a good combat leader shortens the length of combats as does a good arcane caster. </p><p></p><p>2. Does your cleric specifically state at the start of the combat that he or she is constantly checking on the other party members? </p><p></p><p>Our cleric indicates that she is keeping an eye on the other party members in combat. Only if they leave her field of vision or are magically masked does she not realize they are hurt. </p><p></p><p>Even though it does say in the rules, as a player and DM, I am assuming that a damage players begins to show the seriousness of his or her wounds at around half hit points and immediately after a critical. It is usually assumed that blood is seen trickling down the armor or soaking through the players clothing.</p><p></p><p>3. Do you consider pre-buffing part of the combat?</p><p></p><p>Our group often scouts ahead and pre-buffs before entering a combat. I can tell you right now, the gods help the villain we are prepared for. When we enter battle prepared, we usually wipe the floor with the enemy very quickly. </p><p></p><p>We usually buff at least the casters with <em>Death Ward</em> and [/i]Protection from Elements[/i]. We often use more buffs than this depending on the enemy. </p><p></p><p>We even enter combat and retreat at times just to determine what the enemy can do. This really helps prepare for the next battle.</p><p></p><p>I would really love to hear how other folks fight. Tactics and roleplaying is why I consider D&D the most entertaining game I can play.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 574921, member: 5834"] [b]Re[/b] Nemmerle, 1. Does your group have a combat leader? I usually play the combat leader of my group. I tend to militarize things very quickly. I rarely play a character who would not have a military point of view. For example, if there are any Paladins in your group, they should be pushing your group to fight using military tactics. Just as in real life, a good combat leader shortens the length of combats as does a good arcane caster. 2. Does your cleric specifically state at the start of the combat that he or she is constantly checking on the other party members? Our cleric indicates that she is keeping an eye on the other party members in combat. Only if they leave her field of vision or are magically masked does she not realize they are hurt. Even though it does say in the rules, as a player and DM, I am assuming that a damage players begins to show the seriousness of his or her wounds at around half hit points and immediately after a critical. It is usually assumed that blood is seen trickling down the armor or soaking through the players clothing. 3. Do you consider pre-buffing part of the combat? Our group often scouts ahead and pre-buffs before entering a combat. I can tell you right now, the gods help the villain we are prepared for. When we enter battle prepared, we usually wipe the floor with the enemy very quickly. We usually buff at least the casters with [i]Death Ward[/i] and [/i]Protection from Elements[/i]. We often use more buffs than this depending on the enemy. We even enter combat and retreat at times just to determine what the enemy can do. This really helps prepare for the next battle. I would really love to hear how other folks fight. Tactics and roleplaying is why I consider D&D the most entertaining game I can play. [/QUOTE]
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