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<blockquote data-quote="Henry" data-source="post: 814705" data-attributes="member: 158"><p>Oour group's D&D battles rarely go more than 5 or 6 rounds, occasionally taking up to 8 or so.</p><p></p><p>Our d20 Modern battles, I have found, are taking longer, mainly because the battles are moving.</p><p></p><p>In our last session (d20 Modern), we had:</p><ul> <li data-xf-list-type="ul">1 Battle requiring 3 rounds<br /> </li> <li data-xf-list-type="ul">1 Battle requiring 1 round<br /> </li> <li data-xf-list-type="ul">1 Battle requiring 10 rounds (sniper, they had a hard time pinpointing him, until they grenade-fished him out of a tree)<br /> </li> <li data-xf-list-type="ul">1 Battle requiring 13 rounds (it ranged from outside a complex to the inside, involving much cover, grenades, and gunplay.)</li> </ul><p></p><p>D&D battles, because there is less likelihood of chases and the like, generally duke it out once a combat is engaged. In any case, unless reinforcements arrive in waves, or unless a stalemate is forced for a few rounds (wall of force, blade barrier, a third external threat to the combatants, etc.) then one side or the other is no longer functional to fight after 5 or 6 rounds. The only time I ever saw the contrary was a battle in which EVERYONE at the table was suffering horrible dice roll luck; the end result probably looked like a 15-round ballet performance, than a life-and-death struggle.</p></blockquote><p></p>
[QUOTE="Henry, post: 814705, member: 158"] Oour group's D&D battles rarely go more than 5 or 6 rounds, occasionally taking up to 8 or so. Our d20 Modern battles, I have found, are taking longer, mainly because the battles are moving. In our last session (d20 Modern), we had: [list] [*]1 Battle requiring 3 rounds [*]1 Battle requiring 1 round [*]1 Battle requiring 10 rounds (sniper, they had a hard time pinpointing him, until they grenade-fished him out of a tree) [*]1 Battle requiring 13 rounds (it ranged from outside a complex to the inside, involving much cover, grenades, and gunplay.)[/list] D&D battles, because there is less likelihood of chases and the like, generally duke it out once a combat is engaged. In any case, unless reinforcements arrive in waves, or unless a stalemate is forced for a few rounds (wall of force, blade barrier, a third external threat to the combatants, etc.) then one side or the other is no longer functional to fight after 5 or 6 rounds. The only time I ever saw the contrary was a battle in which EVERYONE at the table was suffering horrible dice roll luck; the end result probably looked like a 15-round ballet performance, than a life-and-death struggle. [/QUOTE]
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