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Average number of enemies per encounter
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<blockquote data-quote="Coroc" data-source="post: 7248810" data-attributes="member: 6895991"><p>In my current campaign i tend to use "Boss" with "subboss" and "minions" style encounters. those might be like a Orc captain 6HD two orc seargents 4Hd 6 orc pikemen 2HD and 2 orc archers 2HD for a Level 4-5 Party with 3-4 PC.</p><p>But this is pretty hard to balance.</p><p></p><p></p><p>An easier method is two Groups of Mobs with vastly different characteristics. E.g. 2 demons and 6 Skeletons.</p><p></p><p>You can finetune quite easy using these sort of combination.</p><p></p><p>The hardest Thing are solo bosses. It is easier to give the Boss a companion even if this one only buffs heals distracts etc.</p><p></p><p>If you really need single bossmobs make them hit hard with a low number of attacks and have them be bags of hitpoints.</p><p>or average hp and damge Output to a lower Level but give them a good ac 19+ and good saves against spells or immunities.</p><p></p><p></p><p>In my lates session the Party was opposed by 100 orcs of different Levels, they won using an artifact and a scroll as their only actions, thereby creating a low power "rain of colorless fire" effect (see greyhawk Canon for what this does, it is basically a dpr effect, which is really deadly and has big reach and area of effect) and killing the orcs off from a distance, it was not without them paying a price in HP and life though, because they had to power the magic using their own lifeforce and the Party mage had to make a lot of arcana checks to keep things in control (He botched one of these with a natural 1 hehe, that lead to the instant death of anothter player, and some interesting roleplaying of this Player with a divine avatar, resulting in his resurrection).</p><p></p><p>Of course they did get the XP for that Encounter based on a deadly mob for them and not added up XP for the single Mobs.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7248810, member: 6895991"] In my current campaign i tend to use "Boss" with "subboss" and "minions" style encounters. those might be like a Orc captain 6HD two orc seargents 4Hd 6 orc pikemen 2HD and 2 orc archers 2HD for a Level 4-5 Party with 3-4 PC. But this is pretty hard to balance. An easier method is two Groups of Mobs with vastly different characteristics. E.g. 2 demons and 6 Skeletons. You can finetune quite easy using these sort of combination. The hardest Thing are solo bosses. It is easier to give the Boss a companion even if this one only buffs heals distracts etc. If you really need single bossmobs make them hit hard with a low number of attacks and have them be bags of hitpoints. or average hp and damge Output to a lower Level but give them a good ac 19+ and good saves against spells or immunities. In my lates session the Party was opposed by 100 orcs of different Levels, they won using an artifact and a scroll as their only actions, thereby creating a low power "rain of colorless fire" effect (see greyhawk Canon for what this does, it is basically a dpr effect, which is really deadly and has big reach and area of effect) and killing the orcs off from a distance, it was not without them paying a price in HP and life though, because they had to power the magic using their own lifeforce and the Party mage had to make a lot of arcana checks to keep things in control (He botched one of these with a natural 1 hehe, that lead to the instant death of anothter player, and some interesting roleplaying of this Player with a divine avatar, resulting in his resurrection). Of course they did get the XP for that Encounter based on a deadly mob for them and not added up XP for the single Mobs. [/QUOTE]
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