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Average of exploding dice?
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<blockquote data-quote="freyar" data-source="post: 3909026" data-attributes="member: 40227"><p>The answers given so far end up being right, but I don't think the above posts have made it clear why. The average should be given by the value of a given result times the probability of that result, summed over all possible results. Let's break it down.</p><p></p><p>The probability that you roll max (on one die) N times but <strong>not</strong> max on the N+1st time is (1/D)^N*(D-1)/D for a D-sided die.</p><p></p><p>The result we should get for N max rolls is D*N + (D/2), where the D/2 is the average value of the last non-max roll (this is the same as the average roll of a D-1 sided die).</p><p></p><p>So we need the sum of this from N=0 to infinity. For simplicity, call x=1/D. Then we have </p><p>(1-x)*Sum[ x^N (N*D+D/2)]. </p><p>Break the sum into two terms. The second is just a geometric series:</p><p>(1-x)*Sum[ x^N D/2] = (1-x)*(1-x)^-1 D/2 =D/2.</p><p>The first part is</p><p>(1-x)*Sum[ x^N N*D] = (1-x)*D*x*d(Sum[x^N])/dx = D*x*(1-x)/(1-x)^2 = D*x/(1-x).</p><p>Putting it all together, we have</p><p>D/2 + D*x/(1-x) = D/2 + D/(D-1) = D*(D+1)/2(D-1).</p><p>In the end, this is the same as results given by the other posters. For a d6, you get 4.2, only a little higher than average for a single roll, which is because it's hard to roll max more than once.</p></blockquote><p></p>
[QUOTE="freyar, post: 3909026, member: 40227"] The answers given so far end up being right, but I don't think the above posts have made it clear why. The average should be given by the value of a given result times the probability of that result, summed over all possible results. Let's break it down. The probability that you roll max (on one die) N times but [b]not[/b] max on the N+1st time is (1/D)^N*(D-1)/D for a D-sided die. The result we should get for N max rolls is D*N + (D/2), where the D/2 is the average value of the last non-max roll (this is the same as the average roll of a D-1 sided die). So we need the sum of this from N=0 to infinity. For simplicity, call x=1/D. Then we have (1-x)*Sum[ x^N (N*D+D/2)]. Break the sum into two terms. The second is just a geometric series: (1-x)*Sum[ x^N D/2] = (1-x)*(1-x)^-1 D/2 =D/2. The first part is (1-x)*Sum[ x^N N*D] = (1-x)*D*x*d(Sum[x^N])/dx = D*x*(1-x)/(1-x)^2 = D*x/(1-x). Putting it all together, we have D/2 + D*x/(1-x) = D/2 + D/(D-1) = D*(D+1)/2(D-1). In the end, this is the same as results given by the other posters. For a d6, you get 4.2, only a little higher than average for a single roll, which is because it's hard to roll max more than once. [/QUOTE]
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