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General Tabletop Discussion
*Pathfinder & Starfinder
Average PC damage per hit?
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<blockquote data-quote="OnlineDM" data-source="post: 5764926" data-attributes="member: 90804"><p>Hmm, back of the envelope here. I'll assume an 18 post-racial primary ability (optimizers will likely go with a 20, plus feats that help with damage, etc.).</p><p></p><p>Defender: Figure a fighter or paladin swinging a longsword, that's d8+4 at first level for an at-will, which works out to 8.5 damage per hit as a baseline. If you optimize for damage, you could push that up to d12+6 (20 primary stat plus weapon focus and a fancy weapon) without too much trouble, which would be 12.5 damage.</p><p></p><p>Leader: Similar to the defender in general; less likely to go as high on the optimization.</p><p></p><p>Controller: Single target would be similar to the leader, I'd say, but multi-target will depend on the number of targets, of course. This discounts the impact of conditions, obviously.</p><p></p><p>Striker: Figure a rogue dealing sneak attack damage with a short sword; that's going to be 1d6+2d6+4 non-optimized, for 14.5 damage per hit. A Twin Striking ranger with a longbow and Hunter's Quarry will be 2d10+1d6 or again, 14.5 (but both attacks need to hit). A slayer or thief is going to be similar; something like a warlock is going to be lower. Optimizing will bump this up a few points at first level, probably closer to 20.</p><p></p><p>So, I'd say a baseline is 9 points per at-will hit for most characters at first level, and add another 6 for a good striker. Encounter or dailies will be higher, naturally. Optimization can easily push this up higher still. I'd guess this will end up scaling fairly linearly with level, but I haven't done any math on that.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5764926, member: 90804"] Hmm, back of the envelope here. I'll assume an 18 post-racial primary ability (optimizers will likely go with a 20, plus feats that help with damage, etc.). Defender: Figure a fighter or paladin swinging a longsword, that's d8+4 at first level for an at-will, which works out to 8.5 damage per hit as a baseline. If you optimize for damage, you could push that up to d12+6 (20 primary stat plus weapon focus and a fancy weapon) without too much trouble, which would be 12.5 damage. Leader: Similar to the defender in general; less likely to go as high on the optimization. Controller: Single target would be similar to the leader, I'd say, but multi-target will depend on the number of targets, of course. This discounts the impact of conditions, obviously. Striker: Figure a rogue dealing sneak attack damage with a short sword; that's going to be 1d6+2d6+4 non-optimized, for 14.5 damage per hit. A Twin Striking ranger with a longbow and Hunter's Quarry will be 2d10+1d6 or again, 14.5 (but both attacks need to hit). A slayer or thief is going to be similar; something like a warlock is going to be lower. Optimizing will bump this up a few points at first level, probably closer to 20. So, I'd say a baseline is 9 points per at-will hit for most characters at first level, and add another 6 for a good striker. Encounter or dailies will be higher, naturally. Optimization can easily push this up higher still. I'd guess this will end up scaling fairly linearly with level, but I haven't done any math on that. [/QUOTE]
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Average PC damage per hit?
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