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Average rounds per encounter?
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<blockquote data-quote="Alisair Longreach" data-source="post: 5049451" data-attributes="member: 50851"><p>I know that I ignored a lot of situational modifiers in my calculations to keep it simple.</p><p> </p><p>I let the bonus damage from Encounter and Daily attacks take care of fractional hits because the bonus damage is usually a lot less than the average damage from an at-will. Most Encounter attacks only add 1[W] bonus damage on a hit and nothing on a miss. The best Daily attacks add 2[W] or more on a hit and a small amount of damage on a miss.</p><p> </p><p>To calculate the effects of area attacks requires some fancy A.I. programming which I do not have the computer savvy to do.</p><p> </p><p>There is only a 5% chance of a critical hit with every attack and spreading the bonus damage over 20 attacks only gives a very small increase in damage output.</p><p> </p><p>We can get more precise fractions by calculating the damage-per-round and to-hit ratios but that is another can of worms.</p><p> </p><p>We can debate the length of an combat encounter with anecdotal evidence from other posters but generally a level 1 to 3 fight is fast, furious and fun but a level 10 fight lasts 2-3 times longer. </p><p> </p><p>I find that a fight lasting no longer than one hour is fun but fights lasting longer that 2 hours and devolving into at-will rollfests gets boring really fast.</p></blockquote><p></p>
[QUOTE="Alisair Longreach, post: 5049451, member: 50851"] I know that I ignored a lot of situational modifiers in my calculations to keep it simple. I let the bonus damage from Encounter and Daily attacks take care of fractional hits because the bonus damage is usually a lot less than the average damage from an at-will. Most Encounter attacks only add 1[W] bonus damage on a hit and nothing on a miss. The best Daily attacks add 2[W] or more on a hit and a small amount of damage on a miss. To calculate the effects of area attacks requires some fancy A.I. programming which I do not have the computer savvy to do. There is only a 5% chance of a critical hit with every attack and spreading the bonus damage over 20 attacks only gives a very small increase in damage output. We can get more precise fractions by calculating the damage-per-round and to-hit ratios but that is another can of worms. We can debate the length of an combat encounter with anecdotal evidence from other posters but generally a level 1 to 3 fight is fast, furious and fun but a level 10 fight lasts 2-3 times longer. I find that a fight lasting no longer than one hour is fun but fights lasting longer that 2 hours and devolving into at-will rollfests gets boring really fast. [/QUOTE]
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