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Average rounds per encounter?
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<blockquote data-quote="DanmarLOK" data-source="post: 5049598" data-attributes="member: 71480"><p>I'll second this. </p><p></p><p>I'm just in heroic but our encounters are running 3 to 5 rounds with 5 pc's versus Level+3-4 XP budgets with less than half devoted to minions. Temporally (is that a word?) the encounters range from 45 minutes to 90 minutes. </p><p>One of worst offenders was our last battle. 5 pc's versus 16 npc's (5 minions). one PC, one of the two strikers, was locked down in an immobilized state at the start of the battle and failed 3 saving throws to get unstuck and due to situational circumstances didn't' have any ranged attacks. That one lasted 85 minutes 38 seconds from the first initiative roll to the last guy being forced to surrender.</p><p></p><p>In the interests of full disclosure, I grant an across the board +2 to hit (pc and npc) so everyone has a 10% higher chance to hit their targets (because missing just sucks) and I allow the use of average damage (no damage dice rolls and everyone takes the option). It speeds each person's turn up a little bit and the DM's a lot. Damage dice take more time to roll than to hit dice by a significant portion. On the downside because of rounding down everyone is doing a fractional point less damage on any odd multiple dice roll.</p></blockquote><p></p>
[QUOTE="DanmarLOK, post: 5049598, member: 71480"] I'll second this. I'm just in heroic but our encounters are running 3 to 5 rounds with 5 pc's versus Level+3-4 XP budgets with less than half devoted to minions. Temporally (is that a word?) the encounters range from 45 minutes to 90 minutes. One of worst offenders was our last battle. 5 pc's versus 16 npc's (5 minions). one PC, one of the two strikers, was locked down in an immobilized state at the start of the battle and failed 3 saving throws to get unstuck and due to situational circumstances didn't' have any ranged attacks. That one lasted 85 minutes 38 seconds from the first initiative roll to the last guy being forced to surrender. In the interests of full disclosure, I grant an across the board +2 to hit (pc and npc) so everyone has a 10% higher chance to hit their targets (because missing just sucks) and I allow the use of average damage (no damage dice rolls and everyone takes the option). It speeds each person's turn up a little bit and the DM's a lot. Damage dice take more time to roll than to hit dice by a significant portion. On the downside because of rounding down everyone is doing a fractional point less damage on any odd multiple dice roll. [/QUOTE]
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Average rounds per encounter?
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