Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Average rounds per encounter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blackbrrd" data-source="post: 5060538" data-attributes="member: 63962"><p><a href="http://www.enworld.org/forum/d-d-4th-edition-rules/270203-average-rounds-per-encounter.html#post5050674" target="_blank">http://www.enworld.org/forum/d-d-4th-edition-rules/270203-average-rounds-per-encounter.html#post5050674</a></p><p></p><p></p><p></p><p>You have a small party (4) with a two defenders and a leader. At higher levels the defenders get better at holding aggro etc and the leader gets better at buffing. None of which does too much good in the DPR department with only one striker.</p><p></p><p>You have 25% of your party doing high DPR and 75% of your party doing low DPR.</p><p></p><p>The DPR of a Leader can get very high, but that is dependant of enough Strikers to use the buffs a leader can give. If the leader is only going for healing he will have really low DPR anyway.</p><p></p><p>My current party has:</p><p>One leader, One defender a controller (Invoker, covenant of wrath - it's DPR) and 3 strikers. 33% of the party does low DPR. - The leader is a bard focusing on healing/moving and is not DPR. If he had been exchanged for a Warlord the party would have been down to 16% low DPR. </p><p></p><p>The combats of my party does not increase by level or not noticeably so. We usually have combats lasting roughly 5 rounds and we manage about 4 combats a session (4 hours).</p><p></p><p>My conclusion from this is that low DPR parties will have slower at slower combats the higher in level you get, while high DPR parties will have about the same combat length the whole time.</p><p></p><p>You might argue about what is low DPR and not and you are right that the Fighter has some really nice close burst powers that can hit multiple targets, but that is exactly like the defender in my current party and he does less damage than the strikers. Furthermore I have only two categories, low and high. Your cleric and the bard in my party could probably sit in their own category "extra low", but it doesn't matter that much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The amusing part of my party is that if any one of the following characters are missing, my party start falling apart somehow: Fighter, Invoker, Ranger and Bard.</p><p></p><p></p><ul> <li data-xf-list-type="ul">The Fighter is vital to soak some damage away from for instance the Invoker. He also does a lot of battlefield control/AoE damage.</li> <li data-xf-list-type="ul">The Invoker does a lot of damage early in the encounter since he targets 2+ enemies the whole time. Early encounter damage is much more worth than late encounter damage.</li> <li data-xf-list-type="ul">The Archer Ranger finishes mobs, without him there isn't enough focus firing. A mob down early is more worth than a mob down later.</li> <li data-xf-list-type="ul">The Bard keeps everybody alive and with his move powers it is really hard to flank this party.</li> </ul><p>The last two party members: a Barbarian and an Avenger are interchangeable with any other striker. They just do more damage.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 5060538, member: 63962"] [url]http://www.enworld.org/forum/d-d-4th-edition-rules/270203-average-rounds-per-encounter.html#post5050674[/url] You have a small party (4) with a two defenders and a leader. At higher levels the defenders get better at holding aggro etc and the leader gets better at buffing. None of which does too much good in the DPR department with only one striker. You have 25% of your party doing high DPR and 75% of your party doing low DPR. The DPR of a Leader can get very high, but that is dependant of enough Strikers to use the buffs a leader can give. If the leader is only going for healing he will have really low DPR anyway. My current party has: One leader, One defender a controller (Invoker, covenant of wrath - it's DPR) and 3 strikers. 33% of the party does low DPR. - The leader is a bard focusing on healing/moving and is not DPR. If he had been exchanged for a Warlord the party would have been down to 16% low DPR. The combats of my party does not increase by level or not noticeably so. We usually have combats lasting roughly 5 rounds and we manage about 4 combats a session (4 hours). My conclusion from this is that low DPR parties will have slower at slower combats the higher in level you get, while high DPR parties will have about the same combat length the whole time. You might argue about what is low DPR and not and you are right that the Fighter has some really nice close burst powers that can hit multiple targets, but that is exactly like the defender in my current party and he does less damage than the strikers. Furthermore I have only two categories, low and high. Your cleric and the bard in my party could probably sit in their own category "extra low", but it doesn't matter that much. ;) The amusing part of my party is that if any one of the following characters are missing, my party start falling apart somehow: Fighter, Invoker, Ranger and Bard. [LIST] [*]The Fighter is vital to soak some damage away from for instance the Invoker. He also does a lot of battlefield control/AoE damage. [*]The Invoker does a lot of damage early in the encounter since he targets 2+ enemies the whole time. Early encounter damage is much more worth than late encounter damage. [*]The Archer Ranger finishes mobs, without him there isn't enough focus firing. A mob down early is more worth than a mob down later. [*]The Bard keeps everybody alive and with his move powers it is really hard to flank this party. [/LIST] The last two party members: a Barbarian and an Avenger are interchangeable with any other striker. They just do more damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Average rounds per encounter?
Top