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General Tabletop Discussion
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Average skill modifiers by level?
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<blockquote data-quote="Charlaquin" data-source="post: 8543149" data-attributes="member: 6779196"><p>4e and 5e are different games with different approaches to action resolution. Skill challenges worked in 4e where the players were encouraged to initiate skill checks and the DM was encouraged to say yes unless there was a compelling reason to say no. I don’t think they work as well in 5e where the players describe what their characters do and the DM determines the results, calling for a die roll if necessary to resolve uncertainty in the outcome. Skill challenges wouldn’t flow right in that action resolution framework, and the meta-structure of the skill challenge just doesn’t feel necessary to me in that context. The exploration rules fill that role for me in a way that is better integrated into 5e’s core gameplay loop than skill challenges would.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8543149, member: 6779196"] 4e and 5e are different games with different approaches to action resolution. Skill challenges worked in 4e where the players were encouraged to initiate skill checks and the DM was encouraged to say yes unless there was a compelling reason to say no. I don’t think they work as well in 5e where the players describe what their characters do and the DM determines the results, calling for a die roll if necessary to resolve uncertainty in the outcome. Skill challenges wouldn’t flow right in that action resolution framework, and the meta-structure of the skill challenge just doesn’t feel necessary to me in that context. The exploration rules fill that role for me in a way that is better integrated into 5e’s core gameplay loop than skill challenges would. [/QUOTE]
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Average skill modifiers by level?
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