Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Average skill modifiers by level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8543168" data-attributes="member: 7029588"><p>Agreed. A lot of the WotC skill challenges had poor consequences/stakes. I'm pretty convinced that skill challenges should only be used when there are meaningful narrative consequence with some teeth. So you don't make it to the village you care about in time and it's sacked, you lose the person you were chasing who then goes and does a bad thing, you convince the King to lend part of his army which allows you to both defend city X and city Y at the same time, you break out of the prison but on failure the fellow prisoners that you were trying to save get recaptured and later seek you out for revenge, etc. I find that people I play with find that kind of heavy consequences ok since 1) it doesn't hing on a single dice roll, 2) it's also not dependant on DM fiat of when enough is enough. </p><p></p><p>That last example was actually from Start Wars Saga edition Galaxy of Intrigue which I think has the best official example of a traditional skill challenge -- reprinted here. The consequences of failure were having fellow prisoners be recapured, which if the party had befriended them have all kinds of fun moral and story implications later...</p><p></p><p>[URL unfurl="true"]https://swse.fandom.com/wiki/Skill_Challenge_Example_of_Play[/URL]</p><p></p><p></p><p></p><p>I also like more of a loose skill challenge as well but that makes it even more important that the DM understand the underlying math I think. You can be super loose and abtract because in the end the mechancial consequences are spelled out -- a successfully check gets you closer to your goal. So you can have all kinds of fun describing your character doing cool stuff and you know it will have impact if you succeed on a roll. Some people don't like this because the impact is set -- no matter what you do you will only get X more ways toward the goal and if you haven't gotten to Y success there will be some other complication introduced. Personally I find it more freeing because you basically don't have to stop and negotiate the stakes of each role.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8543168, member: 7029588"] Agreed. A lot of the WotC skill challenges had poor consequences/stakes. I'm pretty convinced that skill challenges should only be used when there are meaningful narrative consequence with some teeth. So you don't make it to the village you care about in time and it's sacked, you lose the person you were chasing who then goes and does a bad thing, you convince the King to lend part of his army which allows you to both defend city X and city Y at the same time, you break out of the prison but on failure the fellow prisoners that you were trying to save get recaptured and later seek you out for revenge, etc. I find that people I play with find that kind of heavy consequences ok since 1) it doesn't hing on a single dice roll, 2) it's also not dependant on DM fiat of when enough is enough. That last example was actually from Start Wars Saga edition Galaxy of Intrigue which I think has the best official example of a traditional skill challenge -- reprinted here. The consequences of failure were having fellow prisoners be recapured, which if the party had befriended them have all kinds of fun moral and story implications later... [URL unfurl="true"]https://swse.fandom.com/wiki/Skill_Challenge_Example_of_Play[/URL] I also like more of a loose skill challenge as well but that makes it even more important that the DM understand the underlying math I think. You can be super loose and abtract because in the end the mechancial consequences are spelled out -- a successfully check gets you closer to your goal. So you can have all kinds of fun describing your character doing cool stuff and you know it will have impact if you succeed on a roll. Some people don't like this because the impact is set -- no matter what you do you will only get X more ways toward the goal and if you haven't gotten to Y success there will be some other complication introduced. Personally I find it more freeing because you basically don't have to stop and negotiate the stakes of each role. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Average skill modifiers by level?
Top