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General Tabletop Discussion
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Average skill modifiers by level?
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8543756" data-attributes="member: 7029588"><p>Yeah, it's not the best one but can have its uses. As I said, I prefer Obsidian which is whole party based >X successes in 3 rounds = success, >Y successes in 3 rounds = partial success, <= Y successes in 3 rounds = failure. So 12 total checks in 3 rounds for a party of 4.</p><p></p><p>But regardless any extended contest with multiple rolls will have different success rates than a single check if using the same DC. I'm just trying to figure out DCs for whatever framework I use so when I use those frameworks I'm not putting the PCs into situations where the underlying probabilities are wildly off from my DM intuition / intent. </p><p></p><p>Unfortunately, this disconnect between what you think it means and the actually math happens a lot in professionally developed extended skill framworks. TOR 2e has an extended skill check system called Councils and Skill Endevors that is completly broken because it appears they didn't do the math.</p><p></p><p>Anyway, as long as am a confident of what a typical party skills looks like at each level then I can do the math.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8543756, member: 7029588"] Yeah, it's not the best one but can have its uses. As I said, I prefer Obsidian which is whole party based >X successes in 3 rounds = success, >Y successes in 3 rounds = partial success, <= Y successes in 3 rounds = failure. So 12 total checks in 3 rounds for a party of 4. But regardless any extended contest with multiple rolls will have different success rates than a single check if using the same DC. I'm just trying to figure out DCs for whatever framework I use so when I use those frameworks I'm not putting the PCs into situations where the underlying probabilities are wildly off from my DM intuition / intent. Unfortunately, this disconnect between what you think it means and the actually math happens a lot in professionally developed extended skill framworks. TOR 2e has an extended skill check system called Councils and Skill Endevors that is completly broken because it appears they didn't do the math. Anyway, as long as am a confident of what a typical party skills looks like at each level then I can do the math. [/QUOTE]
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