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General Tabletop Discussion
*Pathfinder & Starfinder
Averaging Ability Scores for Defenses
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<blockquote data-quote="eamon" data-source="post: 5228476" data-attributes="member: 51942"><p>For non-AC defenses (which are typically too low anyhow), how about using the sum rather than the average? That nicely deals with the fact that non-AC defenses start off about a point or two too low and then decay further.</p><p></p><p>You'd want to ban the epic defense booster feats, of course. </p><p></p><p>Obviously this could not apply to AC, which would mean that the current situation persists for Dex/Int.</p><p></p><p>Personally, I prefer the solution whereby all stats are raised at levels 4/8 rather than just two: that mitigates the NAD problem somewhat, and ensures that skill and ability modifier differences don't escalate quite as much (to avoid situations where half the party always succeeds and the other half always fails: an easy enough trap to fall in if you're using plain skill checks or skill challenges.) For your case, it means that although there are differences, these differences aren't exaggerated by level - and it makes builds with aligned primary/secondary scores more playable, so that means that it's more likely people may actually be both wise and charismatic, etc.</p></blockquote><p></p>
[QUOTE="eamon, post: 5228476, member: 51942"] For non-AC defenses (which are typically too low anyhow), how about using the sum rather than the average? That nicely deals with the fact that non-AC defenses start off about a point or two too low and then decay further. You'd want to ban the epic defense booster feats, of course. Obviously this could not apply to AC, which would mean that the current situation persists for Dex/Int. Personally, I prefer the solution whereby all stats are raised at levels 4/8 rather than just two: that mitigates the NAD problem somewhat, and ensures that skill and ability modifier differences don't escalate quite as much (to avoid situations where half the party always succeeds and the other half always fails: an easy enough trap to fall in if you're using plain skill checks or skill challenges.) For your case, it means that although there are differences, these differences aren't exaggerated by level - and it makes builds with aligned primary/secondary scores more playable, so that means that it's more likely people may actually be both wise and charismatic, etc. [/QUOTE]
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Averaging Ability Scores for Defenses
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