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General Tabletop Discussion
*Pathfinder & Starfinder
Averaging Ability Scores for Defenses
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<blockquote data-quote="knightofround" data-source="post: 5231000" data-attributes="member: 27884"><p>Sum of the mods has potential to work. The main problem I see is the weird situation stalker0 pointed out, where some statted characters will be completely immune against one particular attack type, and then incredibly weak versus the other two. </p><p></p><p>That could be a big hassle for classes/builds whose attacks primarily focus upon just one of the defenses. If their opponent is doubled up on that single defense then they are SOL. It also means that classes that have the option to attack all three defenses will be more powerful, because many opponents will have 2 weak defenses to strike at instead of just 1.</p><p></p><p>Another balancing issue would be for classes whose primary and secondary stat are shared under the same defense. With a point buy system, they are pretty much forced to be that "immune to one attack type, incredibly vulnerable to the two attack types" builds. This would be particularly crappy for CHA+WIS classes, as Will is clearly the least common attack type in 4E.</p><p></p><p>All that said, I really like the simplicity of the sum of mods as opposed to the average of 2 or just the best of 2. If you can think of some way to compensate for the aftereffects listed above, let us know...I know I'd certainly embrace it in a heartbeat =) I'm all for taming the minmax.</p></blockquote><p></p>
[QUOTE="knightofround, post: 5231000, member: 27884"] Sum of the mods has potential to work. The main problem I see is the weird situation stalker0 pointed out, where some statted characters will be completely immune against one particular attack type, and then incredibly weak versus the other two. That could be a big hassle for classes/builds whose attacks primarily focus upon just one of the defenses. If their opponent is doubled up on that single defense then they are SOL. It also means that classes that have the option to attack all three defenses will be more powerful, because many opponents will have 2 weak defenses to strike at instead of just 1. Another balancing issue would be for classes whose primary and secondary stat are shared under the same defense. With a point buy system, they are pretty much forced to be that "immune to one attack type, incredibly vulnerable to the two attack types" builds. This would be particularly crappy for CHA+WIS classes, as Will is clearly the least common attack type in 4E. All that said, I really like the simplicity of the sum of mods as opposed to the average of 2 or just the best of 2. If you can think of some way to compensate for the aftereffects listed above, let us know...I know I'd certainly embrace it in a heartbeat =) I'm all for taming the minmax. [/QUOTE]
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