Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Aversion to Creativity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 6561069" data-attributes="member: 66434"><p>The underlying issue isn't really laziness or being too busy or any of that. The real reason so much material is in demand is that "the game" isn't primarily about what is going on in the campaign anymore, its about having new rules widgets with which to do cool stuff. The PHB has been out long enough that most of the Lego set parts are very familiar now and there are only so many things you can build with the same bucket of bricks. </p><p></p><p>This is because gaming culture at large has moved away from what the characters are actually doing as the primary area of interest. The focus has moved largely on <em>what can be accomplished via synergies in the published rules. </em> In order for that game to remain interesting, constant expansion sets are needed to provide different bricks that can assembled in new combinations. </p><p></p><p>If the game revolves around what is happening in the fictional game space then very little published material is actually required. The B/X boxed sets will keep you going for many years because all the really interesting bits are imagination based. </p><p></p><p>Once you accept that for many players, the primary area of interest will be getting an AC of X by Y level, or how to legally pump out ZZZ damage per round, then you will see how important regular officially released products are and how new generated home content just won't do the trick. After all, you can't go online and crow about beating the system and how your character is by far the baddest in the land if you have to use home brewed material to get it.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6561069, member: 66434"] The underlying issue isn't really laziness or being too busy or any of that. The real reason so much material is in demand is that "the game" isn't primarily about what is going on in the campaign anymore, its about having new rules widgets with which to do cool stuff. The PHB has been out long enough that most of the Lego set parts are very familiar now and there are only so many things you can build with the same bucket of bricks. This is because gaming culture at large has moved away from what the characters are actually doing as the primary area of interest. The focus has moved largely on [I]what can be accomplished via synergies in the published rules. [/I] In order for that game to remain interesting, constant expansion sets are needed to provide different bricks that can assembled in new combinations. If the game revolves around what is happening in the fictional game space then very little published material is actually required. The B/X boxed sets will keep you going for many years because all the really interesting bits are imagination based. Once you accept that for many players, the primary area of interest will be getting an AC of X by Y level, or how to legally pump out ZZZ damage per round, then you will see how important regular officially released products are and how new generated home content just won't do the trick. After all, you can't go online and crow about beating the system and how your character is by far the baddest in the land if you have to use home brewed material to get it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Aversion to Creativity?
Top