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Aversion to Creativity?
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<blockquote data-quote="steeldragons" data-source="post: 6561090" data-attributes="member: 92511"><p>No, it's not just you. Yes, you are correct. Yes, I've been noticing it too.</p><p></p><p>This certainly<em> appears</em> to be what's happening...with a healthy smattering of the "I don't have the time anymore. I'm all growed up n' lifes is hard." plus the whiny "They didn't do it for me" and the "I don't know what to do/they'll do it better" bunches.</p><p></p><p>But there does seem a distinct lowering or lack of personal imagination...and perhaps creative capability, in a broader/more general cultural scheme. Tthat'd be a whoooole larger/different/encompassing can of purple worms.</p><p></p><p>I would wager it's a result of the "computers are supposed to tell us what to do" of the current age. "If I can't just google it up/find it on a website/my smart phone somewhere, how am I supposed to know/do this"?</p><p></p><p>There is also, naturally, the variable of what each person enjoys about the hobby.</p><p></p><p>For people like myself, and if I may so bold as to include you [MENTION=45197]pming[/MENTION] , for whom the imagining stuff up and world-building is the thing.</p><p></p><p>For others, including [MENTION=22424]delericho[/MENTION] , that effort is preferred to be spent on the adventure/plot side of things.</p><p></p><p>Others, don't want to "mess up" the mechanical balance of the game [Ancient D&D Secret: if you "mess it up" you can change it again/back/after/for future use. Nobody's gonna come take you away your dice in the middle of the night. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ].</p><p></p><p>I am also given to believe, somehow, somewhere, there may be people that are <em>exclusively</em> players<img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> who simply don't want to do any of it/anything except come up with the character race/class combo they want [right now!] and play it...with all the bells and whistles they feel they should have (in print, obviously, so there's no questions or interpretations or imagination needed)...They show up to roll the dice, kick some bad guy-ass, and nothing else. </p><p></p><p>So there's all of that to consider/factor in, as well. A variety of causes and factors, I think. But the result is the same. Namely, a slew of folks that are not [and do not <em>want</em> to] "coming up with it on our own."</p><p></p><p>I'm right wit'cha. It seems counter to how/what I think of D&D [or any RPG for that matter, but fantasy make-believe, especially]. "Just make it up already!"</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6561090, member: 92511"] No, it's not just you. Yes, you are correct. Yes, I've been noticing it too. This certainly[I] appears[/I] to be what's happening...with a healthy smattering of the "I don't have the time anymore. I'm all growed up n' lifes is hard." plus the whiny "They didn't do it for me" and the "I don't know what to do/they'll do it better" bunches. But there does seem a distinct lowering or lack of personal imagination...and perhaps creative capability, in a broader/more general cultural scheme. Tthat'd be a whoooole larger/different/encompassing can of purple worms. I would wager it's a result of the "computers are supposed to tell us what to do" of the current age. "If I can't just google it up/find it on a website/my smart phone somewhere, how am I supposed to know/do this"? There is also, naturally, the variable of what each person enjoys about the hobby. For people like myself, and if I may so bold as to include you [MENTION=45197]pming[/MENTION] , for whom the imagining stuff up and world-building is the thing. For others, including [MENTION=22424]delericho[/MENTION] , that effort is preferred to be spent on the adventure/plot side of things. Others, don't want to "mess up" the mechanical balance of the game [Ancient D&D Secret: if you "mess it up" you can change it again/back/after/for future use. Nobody's gonna come take you away your dice in the middle of the night. ;) ]. I am also given to believe, somehow, somewhere, there may be people that are [I]exclusively[/I] players:erm: who simply don't want to do any of it/anything except come up with the character race/class combo they want [right now!] and play it...with all the bells and whistles they feel they should have (in print, obviously, so there's no questions or interpretations or imagination needed)...They show up to roll the dice, kick some bad guy-ass, and nothing else. So there's all of that to consider/factor in, as well. A variety of causes and factors, I think. But the result is the same. Namely, a slew of folks that are not [and do not [I]want[/I] to] "coming up with it on our own." I'm right wit'cha. It seems counter to how/what I think of D&D [or any RPG for that matter, but fantasy make-believe, especially]. "Just make it up already!" [/QUOTE]
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