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Aversion to Creativity?
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<blockquote data-quote="pming" data-source="post: 6564029" data-attributes="member: 45197"><p>Hiya.</p><p></p><p></p><p></p><p>Yup...that's pretty much what I was saying when I started this thread.</p><p></p><p></p><p></p><p>Creating adventures is a good thing. I love seeing what other people have cooked up in their devious little DM minds! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>However, your second sentance about time, balance, playtest... I had to sit here a moment to think about what you meant. Reading the next part, about "humble enough to know..." made me pause even longer. Why? Because a DM does this, and is expected to do this, <em>all the time, on the fly</em>. It's called "DM'ing". If there are no, or inadequate, rules for something then the DM makes up a rule or whatever 'on the spot'. Play continues (this is playtesting, believe it or not). If what the DM came up with sucks donkey snacks, then he/she adjusts it and keeps on going. If the pattern of "everything the DM creates/comes up with sucks"... well, then you have a sucky DM. Plain and simple. That person shouldn't be DM'ing, IMHO. There is one person in my group who fits this to a T. He can't DM to save his life. Another in my group is definitely "lacking" on the DM front, but can pull it off; his strong point is NPC roleplaying....but rules and such? Not so much.</p><p></p><p> My point is that if you (generic "you", btw) are a DM and are any good at your 'craft', you create rules, spells, monsters, etc. all the time during game. A DM who just up and closes his books, and says "<em>I guess we have to quit guys...there aren't any rules for fixing up a smashed galleon...sorry</em>" an hour into the 5-hour session really shouldn't be DM'ing as far as I'm concerned.</p><p></p><p> When I see DM's, for lack of a better word, "passing the buck" to a game company (re: WotC or 3PP) and then complaining about having passed said buck it has me scratching my head. I mean, why even play an RPG if all you are going to skip over one of THE most rewarding aspects of it? The use of you and your players imaginations? It just doesn't make any sense to me and I just don't get it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /></p><p></p><p> Anyway, thanks to all who replied. I haven't gone through all of the posts yet, but that's what I'm gonna do now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6564029, member: 45197"] Hiya. Yup...that's pretty much what I was saying when I started this thread. Creating adventures is a good thing. I love seeing what other people have cooked up in their devious little DM minds! :) However, your second sentance about time, balance, playtest... I had to sit here a moment to think about what you meant. Reading the next part, about "humble enough to know..." made me pause even longer. Why? Because a DM does this, and is expected to do this, [I]all the time, on the fly[/I]. It's called "DM'ing". If there are no, or inadequate, rules for something then the DM makes up a rule or whatever 'on the spot'. Play continues (this is playtesting, believe it or not). If what the DM came up with sucks donkey snacks, then he/she adjusts it and keeps on going. If the pattern of "everything the DM creates/comes up with sucks"... well, then you have a sucky DM. Plain and simple. That person shouldn't be DM'ing, IMHO. There is one person in my group who fits this to a T. He can't DM to save his life. Another in my group is definitely "lacking" on the DM front, but can pull it off; his strong point is NPC roleplaying....but rules and such? Not so much. My point is that if you (generic "you", btw) are a DM and are any good at your 'craft', you create rules, spells, monsters, etc. all the time during game. A DM who just up and closes his books, and says "[I]I guess we have to quit guys...there aren't any rules for fixing up a smashed galleon...sorry[/I]" an hour into the 5-hour session really shouldn't be DM'ing as far as I'm concerned. When I see DM's, for lack of a better word, "passing the buck" to a game company (re: WotC or 3PP) and then complaining about having passed said buck it has me scratching my head. I mean, why even play an RPG if all you are going to skip over one of THE most rewarding aspects of it? The use of you and your players imaginations? It just doesn't make any sense to me and I just don't get it. o_O Anyway, thanks to all who replied. I haven't gone through all of the posts yet, but that's what I'm gonna do now. :) ^_^ Paul L. Ming [/QUOTE]
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