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General Tabletop Discussion
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Aversion to Creativity?
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<blockquote data-quote="Greg K" data-source="post: 6564927" data-attributes="member: 5038"><p>I have rewritten/house ruled huge portions of 1st-3e to be suitable to me. Since 1e, I have written my own campaigns and adventures (Since late 2e, I just write the first adventure and, then, provide many pre-established hooks for the players to pursue along with those of their own creation (provided they fit within my established setting limits ). However, I have created only three or four monsters and, maybe, a dozen spells (just variants of spells such as Detect Fey, Protection From Fey). </p><p></p><p>There are, however, many things I am not interested in doing myself. For instance, I don't want to rewrite the cleric, again, to be more like 2e specialty priests, but is a necessity for me to run 5e. I want to rewrite several of the classes to get their subclass at first level, because I think whom they were trained by, the druid's circle of the land should have more of an effect on starting armor, starting weapons, and/or spells known.</p><p> I see many good things about 5e, but there are also many things that I want to change and 5e is competing against several other games that I also want to run. If the options are already there for me to grab and work in, I am more likely to run 5e . This was the case with 3e. I owned the core books from its release, but got tired of creating house rules and creating new class variants to tailor the game. Unearthed Arcana and a few third party products motivated me to run 3e, by reducing the number of things that I personally needed to change myself.</p></blockquote><p></p>
[QUOTE="Greg K, post: 6564927, member: 5038"] I have rewritten/house ruled huge portions of 1st-3e to be suitable to me. Since 1e, I have written my own campaigns and adventures (Since late 2e, I just write the first adventure and, then, provide many pre-established hooks for the players to pursue along with those of their own creation (provided they fit within my established setting limits ). However, I have created only three or four monsters and, maybe, a dozen spells (just variants of spells such as Detect Fey, Protection From Fey). There are, however, many things I am not interested in doing myself. For instance, I don't want to rewrite the cleric, again, to be more like 2e specialty priests, but is a necessity for me to run 5e. I want to rewrite several of the classes to get their subclass at first level, because I think whom they were trained by, the druid's circle of the land should have more of an effect on starting armor, starting weapons, and/or spells known. I see many good things about 5e, but there are also many things that I want to change and 5e is competing against several other games that I also want to run. If the options are already there for me to grab and work in, I am more likely to run 5e . This was the case with 3e. I owned the core books from its release, but got tired of creating house rules and creating new class variants to tailor the game. Unearthed Arcana and a few third party products motivated me to run 3e, by reducing the number of things that I personally needed to change myself. [/QUOTE]
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