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Avert Your Eyes! Saving Sanity By Not Looking
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<blockquote data-quote="Slife" data-source="post: 3315619" data-attributes="member: 16347"><p>The entire reason why seeing your friend killed in front of your eyes is *because* it's something familar. If I saw a gigantic blue blob with twenty horns and fifty eyes turn orange and emit yellow gas, it would lack the same emotional impact, even if the blob really was the great poet Qavd-dax of Elordora who just was murdered by his enemies from Zygath-tirsax because of his inablity to Emmfoz. </p><p></p><p>The fact that all of the horrible monstrosities can be quantified (at least on a metagame level) means that they will never really seem horribly alien. And if your brain gets sensory input that doesn't make sense, it will just stop interpreting the messages (certain forms of blindness happen because of this, IIRC). When it really comes down to it, it's all light rays (waves|particles) anyway. Just because they happen to be reflected off Hastur doesn't make them special.</p><p></p><p>I would prefer a "sanity" system where the characters' brain stops parsing inputs that no longer contribute enough meaningful information. A penalty to spot checks whenever you saw someting from outside the universe (cumulative temporary penalties, each of which has a chance to become permanent) and other things of that nature, combined with a sanity system based on seeing atrocities.</p><p></p><p>Actually, something similar to this has been proposed earlier. If it had a less nonsensical OMG I can SEE something with a SQUID for a HEAD it's just CRAZY! sanity system, (and flavor text to boot), I would probably find it enjoyable.</p></blockquote><p></p>
[QUOTE="Slife, post: 3315619, member: 16347"] The entire reason why seeing your friend killed in front of your eyes is *because* it's something familar. If I saw a gigantic blue blob with twenty horns and fifty eyes turn orange and emit yellow gas, it would lack the same emotional impact, even if the blob really was the great poet Qavd-dax of Elordora who just was murdered by his enemies from Zygath-tirsax because of his inablity to Emmfoz. The fact that all of the horrible monstrosities can be quantified (at least on a metagame level) means that they will never really seem horribly alien. And if your brain gets sensory input that doesn't make sense, it will just stop interpreting the messages (certain forms of blindness happen because of this, IIRC). When it really comes down to it, it's all light rays (waves|particles) anyway. Just because they happen to be reflected off Hastur doesn't make them special. I would prefer a "sanity" system where the characters' brain stops parsing inputs that no longer contribute enough meaningful information. A penalty to spot checks whenever you saw someting from outside the universe (cumulative temporary penalties, each of which has a chance to become permanent) and other things of that nature, combined with a sanity system based on seeing atrocities. Actually, something similar to this has been proposed earlier. If it had a less nonsensical OMG I can SEE something with a SQUID for a HEAD it's just CRAZY! sanity system, (and flavor text to boot), I would probably find it enjoyable. [/QUOTE]
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