Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Avert Your Eyes! Saving Sanity By Not Looking
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jim Hague" data-source="post: 3315666" data-attributes="member: 17550"><p>Ah, no. If you really think you can break it down this easily, the American Psychiatric Association would like to have a word with you. </p><p></p><p>The events are traumatizing because they are outside typical experience; a shock. Likewise, by extending that, Mythos entities (which aren't blobs with horns and such - read the stories and GMing advice in the book) are entirely <em>antithetcal</em> to human perception and experience - hence the Sanity loss; that's neurons frying in their own juices. If you can't grasp this fundamental aspect of the stories and the game, then I'd suggest you find another game to criticize.</p><p></p><p></p><p></p><p>Again, you're missing the fundamental point - it's not 'light rays reflected off Hastur' - it's experiencing something the human mind has constructed careful and deep delusions to deal with, and cannot do so with the truth of the matter staring it in the face. Human understanding of physics means nothing in the context. Here's a quote:</p><p></p><p>"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." - <em>The Call of Cthulhu</em></p><p></p><p></p><p></p><p>Your idea makes as little sense as what you attribute Sanity damage in CoC to be. I see something horrible and go blind? If you're referring to so-called 'hysterical blindness' (functional vision loss), that's exceedingly rare, and often caused by an underlying physical issue, usually something neurological.</p><p></p><p>And once <em>again</em> - Cthulhu isn't Godzilla in a squid mask; that is the imperfect and erroneous attempt by the human mind in the universe of the Mythos to try and make sense of the utterly incomprehensible. You're really not understanding the idea here, so once again I recommend you go and read the stories before levying judgement that is ill-informed at best.</p></blockquote><p></p>
[QUOTE="Jim Hague, post: 3315666, member: 17550"] Ah, no. If you really think you can break it down this easily, the American Psychiatric Association would like to have a word with you. The events are traumatizing because they are outside typical experience; a shock. Likewise, by extending that, Mythos entities (which aren't blobs with horns and such - read the stories and GMing advice in the book) are entirely [i]antithetcal[/i] to human perception and experience - hence the Sanity loss; that's neurons frying in their own juices. If you can't grasp this fundamental aspect of the stories and the game, then I'd suggest you find another game to criticize. Again, you're missing the fundamental point - it's not 'light rays reflected off Hastur' - it's experiencing something the human mind has constructed careful and deep delusions to deal with, and cannot do so with the truth of the matter staring it in the face. Human understanding of physics means nothing in the context. Here's a quote: "The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." - [i]The Call of Cthulhu[/i] Your idea makes as little sense as what you attribute Sanity damage in CoC to be. I see something horrible and go blind? If you're referring to so-called 'hysterical blindness' (functional vision loss), that's exceedingly rare, and often caused by an underlying physical issue, usually something neurological. And once [i]again[/i] - Cthulhu isn't Godzilla in a squid mask; that is the imperfect and erroneous attempt by the human mind in the universe of the Mythos to try and make sense of the utterly incomprehensible. You're really not understanding the idea here, so once again I recommend you go and read the stories before levying judgement that is ill-informed at best. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Avert Your Eyes! Saving Sanity By Not Looking
Top