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Avert Your Eyes! Saving Sanity By Not Looking
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<blockquote data-quote="Mercule" data-source="post: 3315802" data-attributes="member: 5100"><p>And here I've always thought that's what the Will save was all about: figuring out a way to deal with mental stuff, whether that be disassociation, willpower, or just looking away.</p><p></p><p>If your players want to over-ride the mechanics in such situations, let 'em. But, if they don't establish a coping mechanism for some encounter, they're pretty much screwed because they've opted to foregore the Will save in favor of pure description.</p><p></p><p>Two notes: 1) I would probably give a Will bonus to any interesting description of dealing with the trauma -- this is a game that begs for description and roleplaying, after all. I do the same thing with descriptive social roleplaying. But, if it becomes routine, or they phone it in, then it's either straight-up by the numbers or at a penalty.</p><p></p><p>2) You could always try Amber Diceless if your group really wants to go the descriptive, non-random route whole hog.</p></blockquote><p></p>
[QUOTE="Mercule, post: 3315802, member: 5100"] And here I've always thought that's what the Will save was all about: figuring out a way to deal with mental stuff, whether that be disassociation, willpower, or just looking away. If your players want to over-ride the mechanics in such situations, let 'em. But, if they don't establish a coping mechanism for some encounter, they're pretty much screwed because they've opted to foregore the Will save in favor of pure description. Two notes: 1) I would probably give a Will bonus to any interesting description of dealing with the trauma -- this is a game that begs for description and roleplaying, after all. I do the same thing with descriptive social roleplaying. But, if it becomes routine, or they phone it in, then it's either straight-up by the numbers or at a penalty. 2) You could always try Amber Diceless if your group really wants to go the descriptive, non-random route whole hog. [/QUOTE]
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