Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Avert Your Eyes! Saving Sanity By Not Looking
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mordacius" data-source="post: 3316001" data-attributes="member: 49416"><p>Anybody here ever seen Unknown Armies? It had a sanity system that handled this whole thing <strong>way</strong> better than CoC.</p><p></p><p>You had multiple tracks for different sorts of stressful stimulation, like Isolation, Self, Violence, Unnatural and...one more I'm not remembering at this late hour. You could gain levels of Hardened and Failure on each track, at the same time.</p><p></p><p>Hardening represented, well, becoming hardened to a particular type of situation. If something was not sanity rending enough to get past your Hardening, you didn't have to roll a check for it at all.</p><p></p><p>Prior Failures on your sanity track meant that when you did fail a check, it'd get progressively worse. Failures could be cured by therapy, but I think Hardening got in the way. </p><p></p><p>So, your typical man on the street would probably have Violence: Hardened 0 / Failed 0, and so he'd have a chance of breakdown being held at gunpoint, but it wouldn't be too serious. Heat of the moment reaction easily recovered from later.</p><p></p><p>On the other hand, a professional soldier might have Violence: Hardened 3 / Failed 2. He's had a couple of unresolved bad encounters, but he's also gotten used to weapons fire. He won't lose his cool in the face of mere gunshots, but when someone blows his buddy's brains out next to him, he's going to snap. Badly.</p><p></p><p>Both guys might have 0/0 vs. Unnatural, and be just as susceptible to freaking out if a ghost manifested in front of them, and equally likely to shrug it off as hysteria afterwards. Ditto for being trapped in a cave in, (Isolation), or finding out you've committed cannibalism, (Self).</p><p></p><p>I have always wanted to use this system in another game, but I haven't had the chance to fool with it. (I would've just used Unknown Armies whole - their magic system is at least as innovative as their sanity system - but it used percentile based skills, and I'm just not down with that.)</p><p></p><p><em>After Edit:</em></p><p>I realize that's getting a little off-topic, but I'm wondering if a system like that wouldn't help people that aren't happy with SAN points in general. </p><p></p><p>Don't really have anything to say about the whole "close your eyes" thing, except that I'd encourage it, because closing your eyes and going "la-la-la" in the face of a monster indicates you've <em>already</em> snapped, SAN or no SAN. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mordacius, post: 3316001, member: 49416"] Anybody here ever seen Unknown Armies? It had a sanity system that handled this whole thing [b]way[/b] better than CoC. You had multiple tracks for different sorts of stressful stimulation, like Isolation, Self, Violence, Unnatural and...one more I'm not remembering at this late hour. You could gain levels of Hardened and Failure on each track, at the same time. Hardening represented, well, becoming hardened to a particular type of situation. If something was not sanity rending enough to get past your Hardening, you didn't have to roll a check for it at all. Prior Failures on your sanity track meant that when you did fail a check, it'd get progressively worse. Failures could be cured by therapy, but I think Hardening got in the way. So, your typical man on the street would probably have Violence: Hardened 0 / Failed 0, and so he'd have a chance of breakdown being held at gunpoint, but it wouldn't be too serious. Heat of the moment reaction easily recovered from later. On the other hand, a professional soldier might have Violence: Hardened 3 / Failed 2. He's had a couple of unresolved bad encounters, but he's also gotten used to weapons fire. He won't lose his cool in the face of mere gunshots, but when someone blows his buddy's brains out next to him, he's going to snap. Badly. Both guys might have 0/0 vs. Unnatural, and be just as susceptible to freaking out if a ghost manifested in front of them, and equally likely to shrug it off as hysteria afterwards. Ditto for being trapped in a cave in, (Isolation), or finding out you've committed cannibalism, (Self). I have always wanted to use this system in another game, but I haven't had the chance to fool with it. (I would've just used Unknown Armies whole - their magic system is at least as innovative as their sanity system - but it used percentile based skills, and I'm just not down with that.) [i]After Edit:[/i] I realize that's getting a little off-topic, but I'm wondering if a system like that wouldn't help people that aren't happy with SAN points in general. Don't really have anything to say about the whole "close your eyes" thing, except that I'd encourage it, because closing your eyes and going "la-la-la" in the face of a monster indicates you've [i]already[/i] snapped, SAN or no SAN. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Avert Your Eyes! Saving Sanity By Not Looking
Top