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Avilona, Skyfall, and Flying.
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<blockquote data-quote="RangerWickett" data-source="post: 8258519" data-attributes="member: 63"><p>The big trees can get dealt with later, for a solid long-term link. The main thing for the planar arrangement are the columns under the Axis Seal.</p><p></p><p>And yeah, Kasvarina breaking the ziggurat portal, or the tree cracking, or the big eagle dying - it's all metaphysically the same event, like how a heart attack hurts in your arm and causes a lack of blood flow and eventually death, but the cause is the heart's artery gets blocked. What's the cause of Avilona's air magic going away?</p><p></p><p>Honestly, I go back and forth. Most of the time I figure it's because someone completed the War of the Burning Sky adventure path and destroyed the Aquiline Heart. Morrus doesn't like me linking the two campaigns in the same world, though.</p><p></p><p>A fine ZEITGEIST-only explanation is that yeah, the Ob meddled, and since the connection was already a bit weak anyway due to the erosion on Axis Island, they broke it. This mortally wounded the giant eagle that is, like, the avatar of that world.</p><p></p><p>---</p><p></p><p>re: dragons, I wouldn't have them fly <em>hundreds</em> of miles per hour, but easily in the fifty or sixty mph range.</p><p></p><p>After things changed, they wouldn't be able to fly more than maybe five minutes at a time before becoming too exhausted to get back in the air. So for a dragon disciple, you might also limit it to five minutes per hour. Or, if you're playing Pathfinder, maybe after one minute, make a Fort save each minute (DC 20) or become fatigued; so if you fail twice you're exhausted and can't fly until you rest for 8 hours. It's a lot easier for adventurers to chase a dragon for a minute or two then catch it if it's stuck on the ground for the next hour or eight.</p><p></p><p>It's still really useful for combat or avoiding hazards, but you can't be permanently airborne. Not until adventure 9 has the planar switchover.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8258519, member: 63"] The big trees can get dealt with later, for a solid long-term link. The main thing for the planar arrangement are the columns under the Axis Seal. And yeah, Kasvarina breaking the ziggurat portal, or the tree cracking, or the big eagle dying - it's all metaphysically the same event, like how a heart attack hurts in your arm and causes a lack of blood flow and eventually death, but the cause is the heart's artery gets blocked. What's the cause of Avilona's air magic going away? Honestly, I go back and forth. Most of the time I figure it's because someone completed the War of the Burning Sky adventure path and destroyed the Aquiline Heart. Morrus doesn't like me linking the two campaigns in the same world, though. A fine ZEITGEIST-only explanation is that yeah, the Ob meddled, and since the connection was already a bit weak anyway due to the erosion on Axis Island, they broke it. This mortally wounded the giant eagle that is, like, the avatar of that world. --- re: dragons, I wouldn't have them fly [I]hundreds[/I] of miles per hour, but easily in the fifty or sixty mph range. After things changed, they wouldn't be able to fly more than maybe five minutes at a time before becoming too exhausted to get back in the air. So for a dragon disciple, you might also limit it to five minutes per hour. Or, if you're playing Pathfinder, maybe after one minute, make a Fort save each minute (DC 20) or become fatigued; so if you fail twice you're exhausted and can't fly until you rest for 8 hours. It's a lot easier for adventurers to chase a dragon for a minute or two then catch it if it's stuck on the ground for the next hour or eight. It's still really useful for combat or avoiding hazards, but you can't be permanently airborne. Not until adventure 9 has the planar switchover. [/QUOTE]
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