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General Tabletop Discussion
*Dungeons & Dragons
Avoidance to replace HP?
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<blockquote data-quote="DND_Reborn" data-source="post: 7840966" data-attributes="member: 6987520"><p>So, in thinking about HP I had an idea for active Avoidance instead of HP. The idea is based on the the different elements that comprise HP (skill, luck, endurance, sixth-sense, etc.).</p><p></p><p>Here is the basic idea and I <em>know</em> it will need tons of work, so I am just tossing it out there right now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You get Avoidance Points (AP) equal to the total of your ability modifiers plus 2 per level (1 for skill, 1 for luck) and d4 random luck points.</p><p></p><p>You use AP when you want to make a saving throw or avoid damage from an attack or spell, etc. Got hit by an orc? One AP and he misses. Fell 15 feet off a cliff? One AP and you roll with it, absorbing the damage. A fireball going off? One AP and you roll your save (succeed and you're ok, fail and you go down). Poison coursing through you? One AP and you manage to stave it off.</p><p></p><p>The APs come from:</p><ul> <li data-xf-list-type="ul">Luck (1 per level) + 1d4</li> <li data-xf-list-type="ul">Skill (1 per level)</li> <li data-xf-list-type="ul">Shrug (STR)</li> <li data-xf-list-type="ul">Dodge (DEX)</li> <li data-xf-list-type="ul">Resolve (CON)</li> <li data-xf-list-type="ul">Predict (INT)</li> <li data-xf-list-type="ul">Sixth-Sense (WIS)</li> <li data-xf-list-type="ul">Will to Live (CHA)</li> </ul><p>Assuming a level 1 character has +5 or +6 ability modifiers total, they would get about 10 APs.</p><p></p><p>So, I know this system would <em>not</em> be D&D, but I am wondering if there is something here worth developing further. I am not certain how everything would work at all, it is just something to think on for now.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7840966, member: 6987520"] So, in thinking about HP I had an idea for active Avoidance instead of HP. The idea is based on the the different elements that comprise HP (skill, luck, endurance, sixth-sense, etc.). Here is the basic idea and I [I]know[/I] it will need tons of work, so I am just tossing it out there right now. :) You get Avoidance Points (AP) equal to the total of your ability modifiers plus 2 per level (1 for skill, 1 for luck) and d4 random luck points. You use AP when you want to make a saving throw or avoid damage from an attack or spell, etc. Got hit by an orc? One AP and he misses. Fell 15 feet off a cliff? One AP and you roll with it, absorbing the damage. A fireball going off? One AP and you roll your save (succeed and you're ok, fail and you go down). Poison coursing through you? One AP and you manage to stave it off. The APs come from: [LIST] [*]Luck (1 per level) + 1d4 [*]Skill (1 per level) [*]Shrug (STR) [*]Dodge (DEX) [*]Resolve (CON) [*]Predict (INT) [*]Sixth-Sense (WIS) [*]Will to Live (CHA) [/LIST] Assuming a level 1 character has +5 or +6 ability modifiers total, they would get about 10 APs. So, I know this system would [I]not[/I] be D&D, but I am wondering if there is something here worth developing further. I am not certain how everything would work at all, it is just something to think on for now. Thoughts? [/QUOTE]
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Avoidance to replace HP?
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