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Avoiding campaign sameness
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<blockquote data-quote="Jd Smith1" data-source="post: 9538146" data-attributes="member: 6998052"><p>Change settings, and in each setting, tailor the group premise for existence to the setting.</p><p></p><p>For example, the last five campaigns my group has been together (4 years real time):</p><p></p><p>1) Fantasy </p><p>2) Occult-hunting while serving as a detachment for the Chief of Scouts (intelligence officer) for the Continental army, 1776.</p><p>3) A morrow-project awakening in Digenesis setting. </p><p>4) A Questing Knight and his entourage in Fading Suns</p><p>5) (Current) Serving as rail police for the Union Pacific in Mexico in an 1889 where the Mexican revolution started in 1888. The UP has a contract to restore and expand the national railways (as in RL). Also a healthy dose of Cthulhu.</p><p></p><p>Being part of a larger organization removes a lot of pressure, because the PCs dont require deep insight into the 'why'. It also generates vast opportunities for scenarios, because the bigger the organization, the more and diverse issues it has. For example, in our current campaign, the PCs are based in Chihuahua, and recently there was a high-society American woman stirring up trouble over the UP turning a blind eye to brothels for the Chinese workers being stocked with girls imported. mostly unwillingly, from China (the UP brought its Chinese workforce south, as in RL). With a work force losing 2-3 men in fatal accidents per mile, interference with their entertainments is unacceptable, and also dangerous, because the native population is not thrilled with an imported work force. </p><p></p><p>Too often the standard TTRPG trope is that the PCs are hired guns scrounging for their next job. Break that tradition, and give them a boss assigning them work. Downtime is handled by the PCs getting uninteresting routine duties for a while. You can also have the occasional person coming to the PCs directly for help, and thus add in getting time off to do XYX, while annoying the boss or owing him a favor.</p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 9538146, member: 6998052"] Change settings, and in each setting, tailor the group premise for existence to the setting. For example, the last five campaigns my group has been together (4 years real time): 1) Fantasy 2) Occult-hunting while serving as a detachment for the Chief of Scouts (intelligence officer) for the Continental army, 1776. 3) A morrow-project awakening in Digenesis setting. 4) A Questing Knight and his entourage in Fading Suns 5) (Current) Serving as rail police for the Union Pacific in Mexico in an 1889 where the Mexican revolution started in 1888. The UP has a contract to restore and expand the national railways (as in RL). Also a healthy dose of Cthulhu. Being part of a larger organization removes a lot of pressure, because the PCs dont require deep insight into the 'why'. It also generates vast opportunities for scenarios, because the bigger the organization, the more and diverse issues it has. For example, in our current campaign, the PCs are based in Chihuahua, and recently there was a high-society American woman stirring up trouble over the UP turning a blind eye to brothels for the Chinese workers being stocked with girls imported. mostly unwillingly, from China (the UP brought its Chinese workforce south, as in RL). With a work force losing 2-3 men in fatal accidents per mile, interference with their entertainments is unacceptable, and also dangerous, because the native population is not thrilled with an imported work force. Too often the standard TTRPG trope is that the PCs are hired guns scrounging for their next job. Break that tradition, and give them a boss assigning them work. Downtime is handled by the PCs getting uninteresting routine duties for a while. You can also have the occasional person coming to the PCs directly for help, and thus add in getting time off to do XYX, while annoying the boss or owing him a favor. [/QUOTE]
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