Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Avoiding Death Spirals WHILE making damage count
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnSnow" data-source="post: 8954733" data-attributes="member: 32164"><p>I think the fact that we call them "hit points" lends to this confusion. If they were called "luck points," "fatigue points," or something similar, people might be more willing to accept losing them on a miss. It also dovetails with D&D's "armor makes you harder to hit" mechanic in such a way that sometimes, it should be an actual hit that is turned aside by your armor and soaked by you (i.e. lost hit points). All of this abstraction makes combat very hard to narrate descriptively, which leads to people falling back on "I miss, he misses...I hit, he takes 20 hit points," because game rule level descriptions are all we have left.</p><p></p><p></p><p>I too have switched to Savage Worlds (albeit more recently), although I'm still trying to run my first game. I like that Savage Worlds models well the differences between hits and misses, although I wish armor was both more effective, and hindered movement more. But the system of tracking wounds that can be healed is nice. And the soak damage being a meta currency representing the whims of fate is nice.</p><p></p><p>There's some glitches with the Savage Worlds system (swinginess, mostly), but overall, it hews much closer to my ideal mechanics for handling this than D&D does. Although if I have any complaint, it's that I really miss getting to use my beloved d20s.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 8954733, member: 32164"] I think the fact that we call them "hit points" lends to this confusion. If they were called "luck points," "fatigue points," or something similar, people might be more willing to accept losing them on a miss. It also dovetails with D&D's "armor makes you harder to hit" mechanic in such a way that sometimes, it should be an actual hit that is turned aside by your armor and soaked by you (i.e. lost hit points). All of this abstraction makes combat very hard to narrate descriptively, which leads to people falling back on "I miss, he misses...I hit, he takes 20 hit points," because game rule level descriptions are all we have left. I too have switched to Savage Worlds (albeit more recently), although I'm still trying to run my first game. I like that Savage Worlds models well the differences between hits and misses, although I wish armor was both more effective, and hindered movement more. But the system of tracking wounds that can be healed is nice. And the soak damage being a meta currency representing the whims of fate is nice. There's some glitches with the Savage Worlds system (swinginess, mostly), but overall, it hews much closer to my ideal mechanics for handling this than D&D does. Although if I have any complaint, it's that I really miss getting to use my beloved d20s. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Avoiding Death Spirals WHILE making damage count
Top