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Avoiding Death Spirals WHILE making damage count
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<blockquote data-quote="Baron Opal II" data-source="post: 8957343" data-attributes="member: 6794067"><p>I don't address the problem <em>before</em>, so much as <em>after</em>.</p><p></p><p>There is usually sufficient healing that by the time someone goes down, they can be brought back to 1+ hp fairly straightforwardly. That's when the penalties kick in.</p><p></p><p>I use a variant of the Wound / Vitality point system (Grit / Health). Grit comes back pretty quickly, Health slowly. Healing magic restores the unconscious quickly by granting 1 Health and however many Grit. But, you only get back 1 Health per day of rest, or expending a die of healing for 1 point. Furthermore, a save must be made when dropping to 0 hp for some sort of maiming. Often it can be just an impressive scar, but you could lose a hand or eye. (This also puts a mechanic into the game were people can lose body parts that allow for magical protheses.) In short, the characters go down at the same rate, so to speak, but they don't just bounce back to normal after that clutch potion or healing touch. I cann go into more detail if desired.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8957343, member: 6794067"] I don't address the problem [I]before[/I], so much as [I]after[/I]. There is usually sufficient healing that by the time someone goes down, they can be brought back to 1+ hp fairly straightforwardly. That's when the penalties kick in. I use a variant of the Wound / Vitality point system (Grit / Health). Grit comes back pretty quickly, Health slowly. Healing magic restores the unconscious quickly by granting 1 Health and however many Grit. But, you only get back 1 Health per day of rest, or expending a die of healing for 1 point. Furthermore, a save must be made when dropping to 0 hp for some sort of maiming. Often it can be just an impressive scar, but you could lose a hand or eye. (This also puts a mechanic into the game were people can lose body parts that allow for magical protheses.) In short, the characters go down at the same rate, so to speak, but they don't just bounce back to normal after that clutch potion or healing touch. I cann go into more detail if desired. [/QUOTE]
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