Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Avoiding "Glut" (Maneuvers, tricks and other options)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kevtar" data-source="post: 5907302" data-attributes="member: 27098"><p>Yeah, there were a lot of spells in previous editions as well. I guess what made that <em>seem</em> more manageable and less of a headache was that I didn't feel "confronted" by the number of spells every time I leveled up. For example, in previous editions, if I played a fighter or rogue and I increased in a level, I didn't have to sort through 100+ spells. If I was playing a spell caster, I had to "find" those spells as opposed to having them automatically presented as a choice.</p><p></p><p>Now that sounds like I'm bashing 4e, which I'm not. I like the idea of PCs have options and features when leveling, but what I didn't like was, as I leveled, I had to sort through hundreds of powers - with many of those powers failing to really serve a particular niche or be demonstratively different from other powers in the game (or even in that class).</p><p></p><p>So perhaps my definition of "glut" not only includes the sheer number of elements (be they spell, power or maneuver), but also the quality or distinctiveness of that element. It seems that, in a system where a PC automatically gains an element at leveling, the greater the number of elements from which the player has to choose also means the greater the probability for less-meaningful options for the player (due to overly-similar powers, etc.).</p><p></p><p>In short, I agree with you (lol). IMO, a PC with 24 maneuvers isn't necessarily going to be more interesting to play than a PC with 8 well-designed maneuvers. I hope that in D&Dnext, maneuvers, tricks and the like will be fewer in number, with multiple uses, and provide the PC with qualities that define that class.</p></blockquote><p></p>
[QUOTE="kevtar, post: 5907302, member: 27098"] Yeah, there were a lot of spells in previous editions as well. I guess what made that [I]seem[/I] more manageable and less of a headache was that I didn't feel "confronted" by the number of spells every time I leveled up. For example, in previous editions, if I played a fighter or rogue and I increased in a level, I didn't have to sort through 100+ spells. If I was playing a spell caster, I had to "find" those spells as opposed to having them automatically presented as a choice. Now that sounds like I'm bashing 4e, which I'm not. I like the idea of PCs have options and features when leveling, but what I didn't like was, as I leveled, I had to sort through hundreds of powers - with many of those powers failing to really serve a particular niche or be demonstratively different from other powers in the game (or even in that class). So perhaps my definition of "glut" not only includes the sheer number of elements (be they spell, power or maneuver), but also the quality or distinctiveness of that element. It seems that, in a system where a PC automatically gains an element at leveling, the greater the number of elements from which the player has to choose also means the greater the probability for less-meaningful options for the player (due to overly-similar powers, etc.). In short, I agree with you (lol). IMO, a PC with 24 maneuvers isn't necessarily going to be more interesting to play than a PC with 8 well-designed maneuvers. I hope that in D&Dnext, maneuvers, tricks and the like will be fewer in number, with multiple uses, and provide the PC with qualities that define that class. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Avoiding "Glut" (Maneuvers, tricks and other options)
Top