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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Avoiding "Glut" (Maneuvers, tricks and other options)
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<blockquote data-quote="GM Dave" data-source="post: 5908210" data-attributes="member: 6687992"><p>I know this is going to sound a bit like semantics but I don't feel that glut is inevitable. I believe that expansion is inevitable but glut does not have to be.</p><p></p><p>Glut occurs when you allow uncontrolled expansion.</p><p></p><p>Controlled expansion does not mean you have to be strict in what is allowed or not allowed.</p><p></p><p>Controlled expansion means having the systems and labels for the growth to keep things categorized and able to cross-reference ideas. There are thousands of books produced in the world every month but by applying the right set of filters, I can locate the specific types of books that I might want to purchase.</p><p></p><p>Filters only work if there is labeling given to each item to allow its merits to be judged and to find its connection to other things.</p><p></p><p>------------------------</p><p></p><p>Now, as a side note, I was working with a friend recently that wants to re-work the rules for 3.0 setting to make it more PF friendly and to change how some of the systems work.</p><p></p><p>One of the things that I suggested was that he bundle several skills together into Feat packages that represent jobs (d20 Modern does this in a way by offering several skills with a +1 modifier to one skill usually). My point was that comparing a focus of say +2 in two skills or a +3 in one skill was not really equivalent to the gain of something like power attack and there were many skills that were never chosen because they had 'less value' then comparable skills in the life of an adventurer.</p><p></p><p>I suggested it would be better to bundle a mixture of 'useful skills' along with some 'related skills' and give some ranks to all the skills.</p><p></p><p>A person that chose the feat 'Hunter' might then get Skill ranks in Survival, Perception, Knowledge: Nature, Craft: Fletcher, and Profession: Hunter. The player gets a suite of skills with some that they would have chosen anyways and some that are appropriate to being a Hunter.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5908210, member: 6687992"] I know this is going to sound a bit like semantics but I don't feel that glut is inevitable. I believe that expansion is inevitable but glut does not have to be. Glut occurs when you allow uncontrolled expansion. Controlled expansion does not mean you have to be strict in what is allowed or not allowed. Controlled expansion means having the systems and labels for the growth to keep things categorized and able to cross-reference ideas. There are thousands of books produced in the world every month but by applying the right set of filters, I can locate the specific types of books that I might want to purchase. Filters only work if there is labeling given to each item to allow its merits to be judged and to find its connection to other things. ------------------------ Now, as a side note, I was working with a friend recently that wants to re-work the rules for 3.0 setting to make it more PF friendly and to change how some of the systems work. One of the things that I suggested was that he bundle several skills together into Feat packages that represent jobs (d20 Modern does this in a way by offering several skills with a +1 modifier to one skill usually). My point was that comparing a focus of say +2 in two skills or a +3 in one skill was not really equivalent to the gain of something like power attack and there were many skills that were never chosen because they had 'less value' then comparable skills in the life of an adventurer. I suggested it would be better to bundle a mixture of 'useful skills' along with some 'related skills' and give some ranks to all the skills. A person that chose the feat 'Hunter' might then get Skill ranks in Survival, Perception, Knowledge: Nature, Craft: Fletcher, and Profession: Hunter. The player gets a suite of skills with some that they would have chosen anyways and some that are appropriate to being a Hunter. [/QUOTE]
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Avoiding "Glut" (Maneuvers, tricks and other options)
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