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General Tabletop Discussion
*Pathfinder & Starfinder
Avoiding "Glut" (Maneuvers, tricks and other options)
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<blockquote data-quote="Sunseeker" data-source="post: 5908277"><p>True, but <em>some</em> excess is not really glut. Glut is an excess of options, many of which are often false choices, poorly made or deceptive. If we have 3 options, and all of them are viable, this is not glut. This is choice. If we have 30 choices and 3 of them are viable, this is glut. If we have 30 of them and 25 of them are mechanically identical, this is also glut.</p><p></p><p>But if we have 300 choices and 235 are unique, 50 are repetitive, and 15 are poor, this is not glut, this is just a really big amount of choice.</p><p></p><p>A lot of the debate on this topic really hasn't been about preventing glut, but individual perceptions of what glut <em>is.</em> Some people think giving the fighter more than 3 things to do in a day is glut. Some people think that a Wizard can NEVER have too many spells. </p><p></p><p>Personally I think that if WOTC can keep the splat and expansion material creative and interesting, then even if there are a million choices it won't be glut, because there'll always be creative and interesting choices for people to make. That's not glut except to the person who wants 4 races and 5 classes and 10 spells EVER.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5908277"] True, but [I]some[/I] excess is not really glut. Glut is an excess of options, many of which are often false choices, poorly made or deceptive. If we have 3 options, and all of them are viable, this is not glut. This is choice. If we have 30 choices and 3 of them are viable, this is glut. If we have 30 of them and 25 of them are mechanically identical, this is also glut. But if we have 300 choices and 235 are unique, 50 are repetitive, and 15 are poor, this is not glut, this is just a really big amount of choice. A lot of the debate on this topic really hasn't been about preventing glut, but individual perceptions of what glut [I]is.[/I] Some people think giving the fighter more than 3 things to do in a day is glut. Some people think that a Wizard can NEVER have too many spells. Personally I think that if WOTC can keep the splat and expansion material creative and interesting, then even if there are a million choices it won't be glut, because there'll always be creative and interesting choices for people to make. That's not glut except to the person who wants 4 races and 5 classes and 10 spells EVER. [/QUOTE]
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Avoiding "Glut" (Maneuvers, tricks and other options)
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