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General Tabletop Discussion
*Pathfinder & Starfinder
Avoiding "Glut" (Maneuvers, tricks and other options)
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<blockquote data-quote="kevtar" data-source="post: 5908994" data-attributes="member: 27098"><p>Perhaps its time to operationalize the term "glut" in reference to this discussion.</p><p></p><p><strong>Glut</strong> (Merriam Webster)</p><p><em>Transivitive verb</em></p><p>1. To fill especially with food to satiety</p><p>2. To flood the market) with goods to the point where supply exceeds demand</p><p></p><p>(I just wanted to include that for a reference to the discourse)</p><p></p><p><strong>Glut</strong> (Kevtar's D&D Dictionary)</p><p><em>Transitive verb</em></p><p>1. The act of producing material for Dungeons & Dragons, a tabletop RPG game, with seemingly little regard for how the players can implement those resources into the game. <em>Glut </em> is affected by a variety of factors including, but not limited to, a lack of a disposition towards distribution and management of the content and inconsistency in regard to the quality, distinctiveness and purpose of the game elements produced. The possible effect being that players are hindered in making meaningful decisions regarding the vast number of alternative presented to them. </p><p></p><p><strong>Glut</strong></p><p><em>Noun</em></p><p>1. A vast array of content produced through inadequate planning and management. Glut is an unwieldy collection of game elements lacking in consistency (i.e. the degree to which individual elements "agree" with each other) and coherency (i.e. the degree to which all of the elements work and "fit" as parts of a larger, unifying concept). As a result, players' ability to interact with a large number of game elements is greatly inhibited, resulting in a less-than-optimal gaming experience.</p><p></p><p>That's how I understand "glut."</p></blockquote><p></p>
[QUOTE="kevtar, post: 5908994, member: 27098"] Perhaps its time to operationalize the term "glut" in reference to this discussion. [B]Glut[/B] (Merriam Webster) [I]Transivitive verb[/I] 1. To fill especially with food to satiety 2. To flood the market) with goods to the point where supply exceeds demand (I just wanted to include that for a reference to the discourse) [B]Glut[/B] (Kevtar's D&D Dictionary) [i]Transitive verb[/i] 1. The act of producing material for Dungeons & Dragons, a tabletop RPG game, with seemingly little regard for how the players can implement those resources into the game. [I]Glut [/I] is affected by a variety of factors including, but not limited to, a lack of a disposition towards distribution and management of the content and inconsistency in regard to the quality, distinctiveness and purpose of the game elements produced. The possible effect being that players are hindered in making meaningful decisions regarding the vast number of alternative presented to them. [B]Glut[/B] [I]Noun[/I] 1. A vast array of content produced through inadequate planning and management. Glut is an unwieldy collection of game elements lacking in consistency (i.e. the degree to which individual elements "agree" with each other) and coherency (i.e. the degree to which all of the elements work and "fit" as parts of a larger, unifying concept). As a result, players' ability to interact with a large number of game elements is greatly inhibited, resulting in a less-than-optimal gaming experience. That's how I understand "glut." [/QUOTE]
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Avoiding "Glut" (Maneuvers, tricks and other options)
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