Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Avoiding "Glut" (Maneuvers, tricks and other options)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 5910289"><p>I think it's unfair to judge all of these as a group.</p><p>10 races</p><p>10 classes</p><p>20 Paragon/Prestige Classes</p><p>10 maneuvers</p><p>50 spells</p><p>100 feats</p><p></p><p>That's a lot of material, and collectively may seem to be too much, but when looked at at an actual level, there's a very limited matrix for each class to choose from.</p><p></p><p></p><p>I agree that there is some ceiling, but that ceiling is determined by creativity. If WOTC can remain creative throughout most of the process, offering a few, but meaningful and interesting choices in their never-ending splat, I think that ceiling will take a long time to reach(at least for me). If WOTC quickly dives into repetitious, highly similar material drawn from a pathetically small source, then that ceiling will come quickly.</p><p></p><p>Basically, I'm fine with trans-finite new material provided that WOTC makes it worth my time and effort to find the exact options I like. Realistically, there will come some point where I'll know what options I want and any more(unless strictly better through power creep) are irrelevant. </p><p></p><p>Ideally I think glut can be stemmed if WOTC produces interesting material, with a high level of customization ability. If I can easily reskin a spell, maneuver, or ability to more flavorfully fit my character, WOTC won't need to continually produce alt-variants of existing material. I would personally like to see splat books introduce 2-3 new options for each class, and whenever new classes are presented, back-stock them up to existing class levels in options.</p><p></p><p>One of the most disappointing things about nearly every edition is that early-release classes continue to get new options, and newer classes only come with their starting package. IE: I love the 4e Caviler, but there are basically only 2 ways to build it, tank or backup-healer. The stock 4e paladin however, gained almost all of the options of the Caviler and in addition to it's already prodigious level of material. The result was that while the Caviler was really cool, the base stock was everything the Caviler was and more, making the Caviler fun, but largely irrelevent save for those folks who <em>loved</em> the mounted holy warrior trope.</p><p></p><p>This is party why I want to see new splat options kept to a minimum, so that it is easier for newer classes to catch up.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5910289"] I think it's unfair to judge all of these as a group. 10 races 10 classes 20 Paragon/Prestige Classes 10 maneuvers 50 spells 100 feats That's a lot of material, and collectively may seem to be too much, but when looked at at an actual level, there's a very limited matrix for each class to choose from. I agree that there is some ceiling, but that ceiling is determined by creativity. If WOTC can remain creative throughout most of the process, offering a few, but meaningful and interesting choices in their never-ending splat, I think that ceiling will take a long time to reach(at least for me). If WOTC quickly dives into repetitious, highly similar material drawn from a pathetically small source, then that ceiling will come quickly. Basically, I'm fine with trans-finite new material provided that WOTC makes it worth my time and effort to find the exact options I like. Realistically, there will come some point where I'll know what options I want and any more(unless strictly better through power creep) are irrelevant. Ideally I think glut can be stemmed if WOTC produces interesting material, with a high level of customization ability. If I can easily reskin a spell, maneuver, or ability to more flavorfully fit my character, WOTC won't need to continually produce alt-variants of existing material. I would personally like to see splat books introduce 2-3 new options for each class, and whenever new classes are presented, back-stock them up to existing class levels in options. One of the most disappointing things about nearly every edition is that early-release classes continue to get new options, and newer classes only come with their starting package. IE: I love the 4e Caviler, but there are basically only 2 ways to build it, tank or backup-healer. The stock 4e paladin however, gained almost all of the options of the Caviler and in addition to it's already prodigious level of material. The result was that while the Caviler was really cool, the base stock was everything the Caviler was and more, making the Caviler fun, but largely irrelevent save for those folks who [I]loved[/I] the mounted holy warrior trope. This is party why I want to see new splat options kept to a minimum, so that it is easier for newer classes to catch up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Avoiding "Glut" (Maneuvers, tricks and other options)
Top