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Avoiding High Level Play - Player or DM Preference?
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<blockquote data-quote="S'mon" data-source="post: 7798940" data-attributes="member: 463"><p>I'm currently running Shattered Star - Dead Heart of Xin converted from Pathfinder, see <a href="http://smonscurseofthecrimsonthrone.blogspot.com/" target="_blank">Varisia: Curse of the Crimson Throne, Runelords of the Shattered Star</a></p><p></p><p>I convert a lot of the Pathfinder monsters myself, as well as using Tome of Beasts and Sandy Peterson's 5e Cthulu Mythos book, which has some ridiculously deadly stuff like the Flying Polyps, never mind actual Great Old Ones! Primeval Thule 5e also has some good stats for Mythos critters. But the main thing for me is converting over the PF stat block to 5e, with a few tricks like 5e AC and other DCs = (0.5 x PF AC/DC) + 5, and halving stats over 20. It's generally much quicker to convert a PF stat block to 5e than to read & understand it fully, since I ignore most PF Feats and other heavy crunch elements. I cap DCs at 30, keeping most to around 25, and I cap to-hit bonuses at +20 with most kept to around +15, or for monsters whatever derives from Proficiency Bonus + Attack Bonus. I tend to increase hp +50%, but anything from keeping as-is to +100% can work depending on the monster. Damage is generally increased +50%, except for spell damage.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7798940, member: 463"] I'm currently running Shattered Star - Dead Heart of Xin converted from Pathfinder, see [URL='http://smonscurseofthecrimsonthrone.blogspot.com/']Varisia: Curse of the Crimson Throne, Runelords of the Shattered Star[/URL] I convert a lot of the Pathfinder monsters myself, as well as using Tome of Beasts and Sandy Peterson's 5e Cthulu Mythos book, which has some ridiculously deadly stuff like the Flying Polyps, never mind actual Great Old Ones! Primeval Thule 5e also has some good stats for Mythos critters. But the main thing for me is converting over the PF stat block to 5e, with a few tricks like 5e AC and other DCs = (0.5 x PF AC/DC) + 5, and halving stats over 20. It's generally much quicker to convert a PF stat block to 5e than to read & understand it fully, since I ignore most PF Feats and other heavy crunch elements. I cap DCs at 30, keeping most to around 25, and I cap to-hit bonuses at +20 with most kept to around +15, or for monsters whatever derives from Proficiency Bonus + Attack Bonus. I tend to increase hp +50%, but anything from keeping as-is to +100% can work depending on the monster. Damage is generally increased +50%, except for spell damage. [/QUOTE]
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Avoiding High Level Play - Player or DM Preference?
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