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Avoiding High Level Play - Player or DM Preference?
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<blockquote data-quote="S'mon" data-source="post: 7798951" data-attributes="member: 463"><p>Example of converted Pathfinder monster - as here, the CR generally works out 2-3 higher:</p><p></p><p>5e Monsters - Rune Giant</p><p>This giant’s skin is black and pitted, like roughly cast iron, and etched with glowing red runes.</p><p></p><p>Rune Giant CR 20</p><p></p><p>LE Gargantuan humanoid (giant)</p><p>Init +0; Senses low-light vision; Passive Perception 21</p><p></p><p>Proficiency +6</p><p></p><p>Str 30 (+10), Dex 11 (+0), Con 24 (+7), Int 14 (+2), Wis 21 (+5), Cha 18 (+4)</p><p></p><p>AC 20</p><p>hp 405</p><p>Good Saves STR +16 CON +13 INT +8 WIS +11</p><p>Immune cold, electricity, fire</p><p></p><p>OFFENSE</p><p></p><p>Speed 50 ft. </p><p>Melee Greatsword (2 attacks) +16 dam 45 slashing (crit 67 slasing on 19–20) and an SML target is Pushed back 10' and knocked prone.</p><p>Ranged Javelin +16 dam 31 piercing (crit 46 piercing/19-20) plus 21 lightning damage; range 60'/240' and a SML target is Pushed back 10' and knocked prone.</p><p>Space 20 ft.; Reach 20 ft.</p><p></p><p>Equipment: Greatsword, 2 javelins.</p><p></p><p>Special Attacks command giants, runes, spark shower</p><p>Spell-Like Abilities (Spell Save DC 18; Spell Attack +10)</p><p></p><p>At will—charm person; suggestion</p><p>3/day—mass charm monster; dominate person</p><p>1/day— true seeing; air walk</p><p></p><p>STATISTICS</p><p></p><p>Skills Athletics +16; Craft +8; Knowledge (history) +8, Knowledge (nobility) +8, Perception +11</p><p>Languages Common, Giant, Terran</p><p></p><p>SPECIAL ABILITIES</p><p></p><p>Command Giant</p><p></p><p>Giants have disadvantage on saves vs charm or compulsion effects used by rune giants.</p><p></p><p>Runes</p><p></p><p>Whenever a rune giant uses its spark shower or spell-like abilities, it can cause the runes on its body to flash with light. All creatures within 10 feet of the giant must make a DC 18 CON save or be Blinded until the end of their next turn.</p><p></p><p>Spark Shower</p><p></p><p>As an action, a rune giant can cause a shower of sparks to erupt out of one of the runes on its body. These sparks function as a 30-ft. cone; 45 fire and 45 electricity damage; DC 18 DEX save half; recharge 5-6.</p><p></p><p>Legendary Resistance 3/day: The Rune Giant can choose to pass a failed save.</p><p></p><p>Legendary Action 1/turn, max 3/round: At the end of another creature's turn the Rune Giant may make a Greatsword attack or use Spark Shower (if available).</p></blockquote><p></p>
[QUOTE="S'mon, post: 7798951, member: 463"] Example of converted Pathfinder monster - as here, the CR generally works out 2-3 higher: 5e Monsters - Rune Giant This giant’s skin is black and pitted, like roughly cast iron, and etched with glowing red runes. Rune Giant CR 20 LE Gargantuan humanoid (giant) Init +0; Senses low-light vision; Passive Perception 21 Proficiency +6 Str 30 (+10), Dex 11 (+0), Con 24 (+7), Int 14 (+2), Wis 21 (+5), Cha 18 (+4) AC 20 hp 405 Good Saves STR +16 CON +13 INT +8 WIS +11 Immune cold, electricity, fire OFFENSE Speed 50 ft. Melee Greatsword (2 attacks) +16 dam 45 slashing (crit 67 slasing on 19–20) and an SML target is Pushed back 10' and knocked prone. Ranged Javelin +16 dam 31 piercing (crit 46 piercing/19-20) plus 21 lightning damage; range 60'/240' and a SML target is Pushed back 10' and knocked prone. Space 20 ft.; Reach 20 ft. Equipment: Greatsword, 2 javelins. Special Attacks command giants, runes, spark shower Spell-Like Abilities (Spell Save DC 18; Spell Attack +10) At will—charm person; suggestion 3/day—mass charm monster; dominate person 1/day— true seeing; air walk STATISTICS Skills Athletics +16; Craft +8; Knowledge (history) +8, Knowledge (nobility) +8, Perception +11 Languages Common, Giant, Terran SPECIAL ABILITIES Command Giant Giants have disadvantage on saves vs charm or compulsion effects used by rune giants. Runes Whenever a rune giant uses its spark shower or spell-like abilities, it can cause the runes on its body to flash with light. All creatures within 10 feet of the giant must make a DC 18 CON save or be Blinded until the end of their next turn. Spark Shower As an action, a rune giant can cause a shower of sparks to erupt out of one of the runes on its body. These sparks function as a 30-ft. cone; 45 fire and 45 electricity damage; DC 18 DEX save half; recharge 5-6. Legendary Resistance 3/day: The Rune Giant can choose to pass a failed save. Legendary Action 1/turn, max 3/round: At the end of another creature's turn the Rune Giant may make a Greatsword attack or use Spark Shower (if available). [/QUOTE]
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