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General Tabletop Discussion
*Dungeons & Dragons
Avoiding Initiative
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<blockquote data-quote="CubicsRube" data-source="post: 7408262" data-attributes="member: 6848185"><p>People stuck in d&d become too fixated on initiative imo. Especially dex based, as there are many more factors that play into your ability to react quickly than physical speed.</p><p></p><p>I've been running Dungeon World for a while now, which has no initiative. At first I was really unclear how the system would function, but it works pretty much like it would even if it had a system, but without the book keeping.</p><p></p><p>You ask each of the chaeacters what they're doing, roll up results and determine the responses. In principle, a character in DW could act twice when others act once, but I found in practice people don't do that. Even if you just allowed all characters a single normal turn of actions, you can still avoid using initiative. In DW, the only time it clicks with characters that theyre in combat is that theyve lost hit points. I like it that way. </p><p></p><p>The point in my long ramble is that initiative isnt necessary for good combat at all.</p><p></p><p>Next time i run d&d it'll be side initiative. Determine who has surprise and, boom, it's on!</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 7408262, member: 6848185"] People stuck in d&d become too fixated on initiative imo. Especially dex based, as there are many more factors that play into your ability to react quickly than physical speed. I've been running Dungeon World for a while now, which has no initiative. At first I was really unclear how the system would function, but it works pretty much like it would even if it had a system, but without the book keeping. You ask each of the chaeacters what they're doing, roll up results and determine the responses. In principle, a character in DW could act twice when others act once, but I found in practice people don't do that. Even if you just allowed all characters a single normal turn of actions, you can still avoid using initiative. In DW, the only time it clicks with characters that theyre in combat is that theyve lost hit points. I like it that way. The point in my long ramble is that initiative isnt necessary for good combat at all. Next time i run d&d it'll be side initiative. Determine who has surprise and, boom, it's on! [/QUOTE]
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